Posted by Paladin[NL] on Tue Sep 20th 2005 at 6:19am
Well, did you asign them to faces? Cause the normal maps of the models give a horrible blue glow...so im guessing the cubemaps arent right, at least, that was the problem for me most of the time. Second grass etc should be made up of displacement, they dont need to be hight detail(a power of 2 is fine) but it should be more bumpy. Thirdly, Forceflow, you of all people should now that in the Netherlands and Belgium, melons are a common thing laying around in prisons...
Posted by Hench on Fri Sep 16th 2005 at 9:04pm
Actually i put in the cubemaps for him
Posted by Junkyard God on Fri Sep 16th 2005 at 4:25pm
Maybe your pc doesn't render them atall, like mine hehehe
Posted by satchmo on Fri Sep 16th 2005 at 3:55pm
Did you put cubemap entities in your map? How many? Did you put it at player height from the floor? Did you run "buildcubemaps" from the console after you load up the map? Did you take those screenshots before building cubemaps? <br> <br>I think people are just commenting based on your screenshots (as I am).
Posted by [DNBK]TheGravedigger on Fri Sep 16th 2005 at 2:19pm
Ok Paladin..............but i build cubemaps......... <br> <br>so i dont understand what i do wrong......... <br> <br>maybe you can help me if you like <br> <br>alstublieft..........
Ok Paladin..............but i build cubemaps......... <br> <br>so i dont understand what i do wrong......... <br> <br>maybe you can help me if you like <br> <br>alstublieft..........
Posted by Forceflow on Fri Sep 16th 2005 at 1:57pm
Spice up the architecture a bit. Use th?t source engine ... Displacements for the grass, for example. <br> <br>And what on earth are 3 melons doing on a prison cell floor ...
Posted by Paladin[NL] on Fri Sep 16th 2005 at 1:31pm
No cubemaps...spice it up some more, build in cubemaps and use "build_cubemaps 1(or 2 etc)"


