Posted by satchmo on Mon Sep 19th 2005 at 3:55am
I don't want to sound overly critical, but from the screenshots, the architecture is quite simplistic, and the texturing could be much improved. <br> <br>In particular, the ceiling texture in the third screenshot just doesn't look right. It looks like it's some sort of fabric. <br> <br>I also noticed that you did not run cubemaps in your map, and the resulting reflective textures all use the default sky as cubemap reflection. <br> <br>The 3D skybox is quite sparse too, and somehow they don't fit with the theme of the playable area well. <br> <br>The lighting is a bit too bright in mose places. There really isn't any dramatic shadow throughout the map. <br> <br>If you're willing, take these suggestions and your map would be much better.
Posted by NightWolf_91 on Mon Sep 19th 2005 at 1:07am
Try this for screenies <br><a href="http://halflife2.filefront.com/file/HalfLife_2_DM_Elevator_Fallout_Map;46914" target="_blank">http://halflife2.filefront.com/file/HalfLife_2_DM_Elevator_Fallout_Map;46914</a>
Try this for screenies <br><a href="http://halflife2.filefront.com/file/HalfLife_2_DM_Elevator_Fallout_Map;46914" target="_blank">http://halflife2.filefront.com/file/HalfLife_2_DM_Elevator_Fallout_Map;46914</a>
Posted by Andrei on Sun Sep 18th 2005 at 8:01pm
I can't see any screenshots nor could I find any on your site. Maybe my browser is broken...


