returnfy_bridge by elchupa


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Game: Counter Strike Source
Added Thu Sep 22nd 2005

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small deathmatch map. First map i've given out to the public. It is supposed to look like a very tall bridge with clouds sourrounding it and obscering your vision sort of like fog of war the map plays pretty quick because it small. It tends to play like a one sided battle with bots cause they tend to fall off for some sort of reason. Also i would like as much feedback as possible to make this map better or make a new better one. also the screen shots show manly the top part of the bridge. The guide rails are fixed and will be adding a 3d skybox soon after i figure out how to.


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[author]
Posted by elchupa on Sat Sep 24th 2005 at 8:04pm

Maybe ill work on it soon but i got frustrated and am now working on a hostage map
0 starsPosted by Andrei on Sat Sep 24th 2005 at 9:45am

Maybe vbsp fails to compile for some reason.
[author]
Posted by elchupa on Thu Sep 22nd 2005 at 9:28pm

Ok i fixed teh railing and the lighting <br>i just made a better brush based guardrail which looks better and is the right height and i also added a trigger hurt for if some one jumps off. <br> <br>ok Does ne 1 no why a new brush wouldnt show up after compileing because i brittened it up but the new guard rail i made doesnt show up and the old one is still there
0 starsPosted by Andrei on Thu Sep 22nd 2005 at 1:45pm

OR you could make the railing shorter and add some clip brushes.
0 starsPosted by Junkyard God on Thu Sep 22nd 2005 at 9:46am

The rails are huge indeed, you shoudl jsut make peole able to fall off, and then put a trigger hurt with ALOT of damage per second where you want them to die, this could prove some intresting jump of bridge with 1 hp and toss a nade in lowerlevel kind of stuff. <br> <br>looks good for an fy map, but yes the lighting is very grim. <br> <br>good luck with this, try to use a bit wider range of props too.
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