Posted by Atrocity on Mon Oct 3rd 2005 at 6:35pm
Thanks for the comments, I'm actually goign to give the fog a little bit of color like the orange fog in the dusk areas of the canals. I'm thinking of like a yellowish gold color shall do.
I will work on it more tonight.
Thanks for the comments, I'm actually goign to give the fog a little bit of color like the orange fog in the dusk areas of the canals. I'm thinking of like a yellowish gold color shall do.
I will work on it more tonight.
Posted by BlisTer on Mon Oct 3rd 2005 at 5:10pm
? quoting Myrk-
bit too HL2 SP type.
i agree. 3rd shot could do with a different color somewhere to break up the grey/brown. otherwise it looks great.
Posted by Myrk- on Mon Oct 3rd 2005 at 4:53pm
Well from the images the cloud fog looks sweet, but I know it'll be different in game. Looks good, but bit too HL2 SP type.
Posted by habboi on Mon Oct 3rd 2005 at 3:47pm
When i saw it I didn't see a HL2 theme! It looks different for sure!
Ok a DM is good!
Work on the Z axis and if you want interest then add a trap where the RPG is to add shock and it makes it worth getting...
E.g. if I placed it on a far island I would put a crossbow nearby for others to shoot!
Or maybe i'd have pirahna waters...
Posted by Atrocity on Sun Oct 2nd 2005 at 3:49pm
Good call morphine, well I will add the fog back into the map, try changing it to the color of the low lying clouds that are mixed with the sun to see if I can get a golden like fog going. "Like the orangish fog on the canals at the end" and then start some weapon placement and spawn placement, and then work on getting all these CS textures converted over to HL2DM, and hopefully we can have somekind of beta test soon.
Good call morphine, well I will add the fog back into the map, try changing it to the color of the low lying clouds that are mixed with the sun to see if I can get a golden like fog going. "Like the orangish fog on the canals at the end" and then start some weapon placement and spawn placement, and then work on getting all these CS textures converted over to HL2DM, and hopefully we can have somekind of beta test soon.
Posted by Andrei on Sun Oct 2nd 2005 at 3:19pm
I don't think the theme is that important if the map looks good and plays well.
Posted by Addicted to Morphine on Sun Oct 2nd 2005 at 3:04pm
I mean you could make a perfectly good HL2DM map that is arena styled. dm_hydro was pretty much an arena. A gorgeous arena, but an arena none the less.
I'm kind of sick of the whole HL2 theme... I'd go for something else if you could.
Posted by Atrocity on Sun Oct 2nd 2005 at 2:34pm
Well I can make this a large area, I'm just unsure what to make the rest, meaning the areas which this would connect too. I actually have a hallway that is suspsoed to go to a new area but I have no specfific ideas.
Should I tie it more into the HL2 theme by adding a citidel, and some crows n stuff?
Well I can make this a large area, I'm just unsure what to make the rest, meaning the areas which this would connect too. I actually have a hallway that is suspsoed to go to a new area but I have no specfific ideas.
Should I tie it more into the HL2 theme by adding a citidel, and some crows n stuff?
Posted by Captain P on Sun Oct 2nd 2005 at 1:35pm
I think an arena could be nice, but doing multiple area's with short connections between them could work out better. Definitely go with the multi-leveled idea, vertical combat is a nice thing.
Posted by Atrocity on Sun Oct 2nd 2005 at 12:34pm
Do you guys think this would make a nice arena map? I coud add more things to hide behind, and the FPS should be perfectly fine anyways.
Do you guys think this would make a nice arena map? I coud add more things to hide behind, and the FPS should be perfectly fine anyways.


