dm_daybreak


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Game: Half-Life 2: Deathmatch
Added Sun Oct 2nd 2005

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This map has a discussion topic which can be visited here

This is a level that orginally started off as a photorealistic envrionment, however I decided that I wanted to try to make the map into a level in which looked amazing and hopefully plays well. I have drawn multiple layouts for the level and have a few ideas on how I need to contrust the new ideas, this is currently my newest project, I will keep yo updated as much as I can.

Note: I have removed the fog from the level.

Update: It has been decided to be a HL2DM level, and in this case a arena level. I will be working on this and have some mroeu pdates soon.


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[author]
Posted by Atrocity on Mon Oct 3rd 2005 at 6:35pm

Thanks for the comments, I'm actually goign to give the fog a little bit of color like the orange fog in the dusk areas of the canals. I'm thinking of like a yellowish gold color shall do.

I will work on it more tonight.
0 starsPosted by BlisTer on Mon Oct 3rd 2005 at 5:10pm

? quoting Myrk-
bit too HL2 SP type.

i agree. 3rd shot could do with a different color somewhere to break up the grey/brown. otherwise it looks great.

0 starsPosted by Myrk- on Mon Oct 3rd 2005 at 4:53pm

Well from the images the cloud fog looks sweet, but I know it'll be different in game. Looks good, but bit too HL2 SP type.
0 starsPosted by habboi on Mon Oct 3rd 2005 at 3:47pm

When i saw it I didn't see a HL2 theme! It looks different for sure!
Ok a DM is good!

Work on the Z axis and if you want interest then add a trap where the RPG is to add shock and it makes it worth getting...

E.g. if I placed it on a far island I would put a crossbow nearby for others to shoot!
Or maybe i'd have pirahna waters...

[author]
Posted by Atrocity on Sun Oct 2nd 2005 at 3:49pm

Good call morphine, well I will add the fog back into the map, try changing it to the color of the low lying clouds that are mixed with the sun to see if I can get a golden like fog going. "Like the orangish fog on the canals at the end" and then start some weapon placement and spawn placement, and then work on getting all these CS textures converted over to HL2DM, and hopefully we can have somekind of beta test soon.
0 starsPosted by Andrei on Sun Oct 2nd 2005 at 3:19pm

I don't think the theme is that important if the map looks good and plays well.
0 starsPosted by Addicted to Morphine on Sun Oct 2nd 2005 at 3:04pm

I mean you could make a perfectly good HL2DM map that is arena styled. dm_hydro was pretty much an arena. A gorgeous arena, but an arena none the less.

I'm kind of sick of the whole HL2 theme... I'd go for something else if you could.
[author]
Posted by Atrocity on Sun Oct 2nd 2005 at 2:34pm

Well I can make this a large area, I'm just unsure what to make the rest, meaning the areas which this would connect too. I actually have a hallway that is suspsoed to go to a new area but I have no specfific ideas.

Should I tie it more into the HL2 theme by adding a citidel, and some crows n stuff?
0 starsPosted by Captain P on Sun Oct 2nd 2005 at 1:35pm

I think an arena could be nice, but doing multiple area's with short connections between them could work out better. Definitely go with the multi-leveled idea, vertical combat is a nice thing. <img src=" SRC="images/smiles/icon_smile.gif">
[author]
Posted by Atrocity on Sun Oct 2nd 2005 at 12:34pm

Do you guys think this would make a nice arena map? I coud add more things to hide behind, and the FPS should be perfectly fine anyways.
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