dm_daybreak


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Game: Half-Life 2: Deathmatch
Added Sun Oct 2nd 2005

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This map has a discussion topic which can be visited here

This is a level that orginally started off as a photorealistic envrionment, however I decided that I wanted to try to make the map into a level in which looked amazing and hopefully plays well. I have drawn multiple layouts for the level and have a few ideas on how I need to contrust the new ideas, this is currently my newest project, I will keep yo updated as much as I can.

Note: I have removed the fog from the level.

Update: It has been decided to be a HL2DM level, and in this case a arena level. I will be working on this and have some mroeu pdates soon.


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0 starsPosted by satchmo on Sun Oct 2nd 2005 at 3:10am

In an arena this large, I would imagine a crossbow and rocket launcher would be nice. Especially with the fog effect, it'll diminish their fire power a bit, making it more balanced. But I bet the sniping would be fun.
[author]
Posted by Atrocity on Sun Oct 2nd 2005 at 12:02am

Hey thanks guys. I guess since it seems to be favored the idea of it being a DM map shall go. I have not done much layout wise because it was orginally going to be a beauty only map. How ever the idea of making it a DM map a few options have arised.

Should I make it like it is with 2 main layers ofr fighting perhaps put the RPG in the middle of the canal area? Or should I attempt to come up with some more to attach on to this?

What do you guys think?
0 starsPosted by Captain P on Sat Oct 1st 2005 at 11:20pm

I think especially the first screenshot shows promise. The second and third need more work and all (first too, but that one actualyl looks good already). I'm interested to see the layout you've done for this because the looks are probably going to be good if you continue like this.
0 starsPosted by habboi on Sat Oct 1st 2005 at 10:12pm

I predict a HL2DM map and the fog should be just slightly less thick as the bridge picture shows whiteness which I think is horrible in most maps!

Your architecture is stunning and blows me away!

0 starsPosted by Andrei on Sat Oct 1st 2005 at 10:06pm

Oh, and I would make the screenies 800x600 next time so as not to block the whole screen. <img src=" SRC="images/smiles/icon_smile.gif">
0 starsPosted by Dark_Kilauea on Sat Oct 1st 2005 at 10:05pm

I personally like pic three the best, the sun and the fog work very well together. The second pic could use some dense fog hugging the bridge.

Good work so far, hope to see this finished.


Until Later...
0 starsPosted by SpiKeRs on Sat Oct 1st 2005 at 9:42pm

Looking good some nice detail, however the sandy part in pic 3 could do with more stuff on it, some trashed vehicles, barrels etc or maybe have some deeper water there just to break up the repetitiveness of it.

Pic 1 looks great, very colourful. However the building is a little bland, could do with more on it. Try adding a few decals to break it up.

The fog...I would keep it but make it a whole lot weaker so it only slightly mists over stuff in the distance, not turns stuff to white like your other 2 shots.
0 starsPosted by Andrei on Sat Oct 1st 2005 at 9:34pm

I think you should keep the fog in there but make it less dense. Oh, and giving it a color similar to the one of the low-altitude clouds would make it blend very well with the skybox, making it more realistic. Other than that, it looks quite nice. I really like pics #1 and #3. <img src=" SRC="images/smiles/icon_biggrin.gif">
[author]
Posted by Atrocity on Sat Oct 1st 2005 at 8:28pm

True I'm just trying to decide what I should do first.
0 starsPosted by Belgarion on Sat Oct 1st 2005 at 8:03pm

in reply to the comment you made on the map page: there's no rule that says you can't make it for all those things.
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