returnDM_Tempelwald (was DM_Forest) by Nickelplate (view all 4 maps by this user)
DM_Tempelwald (was DM_Forest)


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Game: Half-Life 2: Deathmatch
Added Wed Nov 30th 2005

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A HL2DM map set in a forest in a fjord. With ancient ruins and a cave system. Now named DM_Tempelwald, used to be DM_Forest.


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Discussion
0 starsPosted by Crono on Thu Nov 3rd 2005 at 4:25am

Nickel, this has got some good atmosphere. I think it'd be a waste to have it be 'some' swamp. It has a real "Grimm" feel to it. It'd be really cool to see (at least in a different version) some implementation of fairy tales. It'd be cool.
[author]
Posted by Nickelplate on Thu Nov 3rd 2005 at 4:05am

A swampy forest is cool with me!

I was thinking about putting blurry lights in the air. in the trees. They would move randomly and just act as some ethereal-looking illumination. like ghosts or something.

The cave/tomb will go into a sort of dungeon that connects to the planned castle/manor ruins that will hopefully bring a lot more atmoshpere to the place. One side of the map will end in a foggy lake, the other side will be blocked off by rocks, cliffs, or castle walls in various places. I dunno what I'll do about the sides yet.

Underdog: http://images.dimebowl.com/underdog stop whining you old coot!

0 starsPosted by Captain P on Tue Nov 1st 2005 at 6:28pm

I just checked it out, and though it's indeed more swampy than foresty, it looks good. Has a nice athmosphere (but it really needs a rain sound! ).

If you want it to look more like a forest, add bushes. It lacks low to medium sized vegetation, it's trees and some grass and that's it.
I like that cave/tomb like entrance. With some candlelights or torches it could have a really spooky athmosphere.

Any idea's about the layout already, bytheway?
0 starsPosted by Andrei on Tue Nov 1st 2005 at 4:57pm

Looks very seksy so far, somewhat spooky and post apocalyptic. Kinda like a forest in a biohazardous area. The borealis skybox add to this sensation. Adding the rain was a great idea too, really goes well with the over-all theme. BTW, don't do the mistake of making the whole map as dark as it looks now. Shooting blindly into the dark is anything but fun (or is it just my monitor?).
0 starsPosted by Underdog on Tue Nov 1st 2005 at 2:39pm

Either post my alternate screens links or the deals OFF!

I swear, I'll let Mephs have his way with ol' mommy.

0 starsPosted by MisterBister on Tue Nov 1st 2005 at 2:33pm

Looks very cool. Good atmosphere, just keep going.
0 starsPosted by ReNo on Tue Nov 1st 2005 at 12:33pm

I dig the stream - very well done there. Obviously the mixed up blend material (so annoying that bug) is making things look a bit wierd, but its a good looking start. Check out screenshots of "Elder Scrolls IV: Oblivion" for ideas on making good looking forests, as theirs are awesome.
0 starsPosted by Addicted to Morphine on Tue Nov 1st 2005 at 6:37am

Seems more swampy than foresty at the moment. Maybe some more hills... its all rather flat right now.
0 starsPosted by Dark_Kilauea on Tue Nov 1st 2005 at 4:42am

So far, massively cool man. Gives me some ideas for my map...
[author]
Posted by Nickelplate on Tue Nov 1st 2005 at 3:28am

I've got trees rotated in every direction! It'll be good. Also, It is mostly disps and models, I know. But soon enough, I'll have the castle ruins placed and there will be a dungeon system that connects to the cave that you see. I've got some good plans.

Oh yeah.. And i also got the Alpha reversed on my whole displacement ground... so, it will have the grass sprites to liven it up..

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