Posted by Gwil on Wed Nov 15th 2006 at 8:00pm
Without going into specifics, I think there is one major issue that needs addressing somehow, fish. The map is constructed well enough and has plenty of scope for z-axis combat, use of MG's and snipers which aren't indestructible BUT - the layout needs something more..
There is a distinct lack of open area firefight potential (eg Anzio church/plaza, donner or flash's main street) - the layout seems *too* tight in places, which makes it harder to navigate and appreciate. Admittedly, the best way to learn a map is through testing online with other players and some good old fashioned fighting, but I couldn't help but feel that I was fighting in a tight and unnavigable maze of corridors, sometimes.
Sorry if that sounds a bit harsh or it's too late to be making major design changes, I just feel it needs opening up somewhat, and perhaps "landmarks" adding. Perhaps there is too many routes?
It feels very similar to the map "dod_salerno" - nice idea, but sometimes lacking those recognisable features and perhaps overpathed/large.
Posted by French Toast on Wed Nov 15th 2006 at 12:35pm
Oh, my bad. I just took the link from the front page.
Posted by fishy on Wed Nov 15th 2006 at 7:46am
sorry Toatstie, but those are from an ancient version. i posted a link to the most recent version along with the last set of pics, instead of updating the link in the map's profile.
http://www.quantum-physics.co.uk/files/maps/dod_mortimer_a3.zip is where it's at now, if you fancy another try.
Posted by French Toast on Tue Nov 14th 2006 at 11:13pm
I cleverly took these photos and then forgot where I took 'em from so... I hope you know
It seems to me the biggest problem is making sure the player doesn't get where he isn't supposed to be. I found these ones pretty easily;
Then there was some odd texturing;
And I don't know what this was....
Posted by fishy on Sat Nov 11th 2006 at 12:14pm
Thanks for the positive comments, folks.
Orph, I doubt that you'll be disappointed with your purchase. Like Gwil said, it combines great gameplay with some of the nicest maps I've seen.
Posted by Orpheus on Sat Nov 11th 2006 at 5:42am
BTW, I bought DOD/S tonight as well as a few odds and ends for my new PC.
Was remarkably cheap. I thought it'd be a bit more than 20 bucks for the game.
Will look at map tomorrow Fishman.
Posted by reaper47 on Fri Nov 10th 2006 at 2:14pm
I'm not a DOD player, thus not competent enough to give any real valuable feedback, but looking at your screenshots reminds me of all the reasons people like this game. Some beautiful parts.
Screen one could benefit from a small beam of sunlight for some contrast. I see some changes to lighting from the earliest screens which I think are a huge improvement.
One detail that bothers me for some reason: The cobble texture on the stairs in pic 2 seem terribly out of place.
hmmm... very nice!
Posted by French Toast on Thu Nov 9th 2006 at 9:53pm
God damn it, now you've gone and inspired me to start mapping again.
Posted by ReNo on Thu Nov 9th 2006 at 8:53pm
Downloading it now...at some horrible horrible sub-10kb/s speeds


