dod_mortimer


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8624 views
1303 downloads
Game: Day of Defeat Source
Added Wed Jan 3rd 2007

Map Description

This map has a discussion topic which can be visited here

Jan '07 Update;

Repositioned/remade a bunch of axis spawn points. Remade/tidied some routes. Added ambient noise. Added new link.


Dec '06 update;-
added a couple of planes flying over, more overlays, some phone wires, more overlays, some random phyisics props, updated the screenshots, and uploaded a b1 version. i think i'll need to make a b2 version pretty soon though, as i left a rotten big player clip in place after moving a fence. other than that, i'm not aware of any problems.
oh, did i mention that i added more overlays?


this is the outcome of messing with dod:s models. it started off as a few buildings and a train platform, and has grown, without any real planning, into something that could possibly become a decent map. the plan at the moment(subject to change without notice) is to have the allies spawn in a graveyard at one end of the map, which is the only area that still needs any major construction, and the axis at the other end, in a bombed out factory/warehouse beside the railway.
there's no optimization been done at all, but i've tried to be aware of lines of sight etc, which should help when i get around to that stage.
there's no street furniture been added yet either. rubble, telephone poles, street lights, etc. once i'm finished with the actual layout, and possibly have the gameflow tested, i'll have a better idea of what routes need to be adjusted, so sandbags and other streetjunk can help with that.

june22 update;

i've uploaded what is basically an alpha of the map. i'm not really looking for any feedback about textures, dodgy displacements, lighting etc. anyone that looks at it will see what is obviously still a work in progress, with too many problems to list.
that said though, i'd be interested to hear comments on where the gameplay might falter due to the actual layout and the routes and whatnot that are accessible.


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Discussion
0 starsPosted by Agent Smith on Thu Nov 24th 2005 at 12:11pm

Looking good Fishy, your definately going for the large scale, which I really like. Nothing worse than confining a map to the same restrictions of the older game. I was wondering what you fps is like in some of the big open area's. The good thing is that on my PC the official maps all run in the red all the time, so if you can get something thats over 30 fps your laughing, at least in my case. It'll be the fine detail that will kill your performance, so it's usually a good idea to add most of it as you go, like you've done in the town.

I don't know if thats your finished sky box, but I'd definately look at making it more realistic.

As far as layout goes it will be interesting to see how it turns out. I don't mind the whole path based thing that has most of the official maps have, so you spend the entire round fighting over a few square meters, but I'm looking forward to maps that give you a lot more choice. It's what I'm doing and I'm glad you seem to be too.

Keep up the good work, it's really starting to take shape <img src=" SRC="images/smiles/icon_smile.gif">.
0 starsPosted by Crono on Wed Nov 23rd 2005 at 10:09pm

It looks really good. I <3 it already. It looks like the layout will give some nice gameplay too. I wonder what you're doing for vertical play ... if anything.
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