Dm_Cloudcity


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Game: Half-Life 2: Deathmatch
Added Mon Nov 27th 2006

Map Description

This map has a discussion topic which can be visited here

After about 14 months, the map is finally "finished".

For you guys who havent heard about the map before:
The map takes place in a futuristic city high enough to reach above the clouds.

One thing that i really miss is that very few people actually write stuff about how they did their maps, and how they thought when they did them. So I wrote one myself called <A HREF="http://www.leveldesign.nu/filer/banor/dm_cloudcity/cloudcity_english.pdf" TARGET="_blank">&quot;the story behind dm_cloudcity&quot;</A>

The textures is partially made by me, partially by Skurmedel, partially by Teddybear, partially by Valve, and partially by IZaNaGI.


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[author]
Posted by MisterBister on Mon Nov 6th 2006 at 8:41am

Progress:
Ive been working on fixing all the exploits and issues the final beta had, and i can feel that I'm very close. Ill be testing the map throughout this week and hopefully a final build will be done this weekend.

Ive also started writing article about the making of the map; since the map has about one year of development on its neck there is very much to talk about.

I'm planning on releasing the article and the map at the same time.
This probably means that the final version will be postponed a week or two for translation form Swedish to English on the article.
0 starsPosted by Orpheus on Sun Oct 29th 2006 at 12:57pm

? quoting oskutin
Tall buildings? Are all of them useable?

Spoken like a dedicated camper. <img src=" SRC="images/smiles/icon_lol.gif">

I have never, to my knowledge, misread your name MB. I tend to read slowly though. Perhaps its these speed readers who have issues. *shrugs*

0 starsPosted by oskutin on Tue Oct 17th 2006 at 7:28am

Tall buildings? Are all of them useable?
0 starsPosted by Agent Smith on Wed Oct 4th 2006 at 11:49pm

Plus it would probably make all the optimising you've done so far void. Unless they've managed to get it working more efficiently than when I last used it.

Oh, and the map is incredible, awesome work Bister.
[author]
Posted by MisterBister on Wed Oct 4th 2006 at 6:49am

Progress:
Ive been solving most of the issues and made a compile with HDR; as I expected the map didn't work very well with HDR because of its "darkness".
I have concluded not to implement HDR in the final version.
0 starsPosted by OtZman on Tue Oct 3rd 2006 at 10:29pm

...wow...beautiful...

This map looks sweet.

0 starsPosted by Junkyard God on Sun Oct 1st 2006 at 10:18pm

I'm not an american though.

But i'll blame the coffeshop 50 meters away.

[author]
Posted by MisterBister on Sun Oct 1st 2006 at 10:16pm

You americans seem to have serious problems with my name.
Everywhere I go, someone reads it wrong.

I remember once when the leader from project hull breach wanted to hire me for his MOD, and began the e-mail with:
"Hey MBlister, I have a question for you."

I mentioned that he spelled my name wrong in my reply. Then he replied with this:

"Apologies about the name, MisterBlister, I tend to shorten peoples names as nicknames, ie I called signy, sigs."

Pretty funny i think.
I sacked his offer by the way. >=)


MisterBister is actually Swedish and means "Mister Harsh".
Most people refer to me as "Bister" over the net since nobody actually have the energy say/spell the entire name.
0 starsPosted by Junkyard God on Thu Sep 28th 2006 at 7:03am

I've always read it as Blister, sorry MisterBister <img src=" SRC="images/smiles/icon_smile.gif"> Guess i'm a fool for reading everything too fast.

Just wanted to say Love the map, getting my new pc this week (already ordered) and i'll defentaly give it a go! <img src=" SRC="images/smiles/icon_biggrin.gif">

0 starsPosted by Addicted to Morphine on Mon Sep 25th 2006 at 9:22pm

It's like an optical illusion, but It's Bister with no "L"

He had to correct me way back in the day <img src=" SRC="images/smiles/icon_smile.gif">
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