Posted by poisonic on Mon Sep 25th 2006 at 9:12pm
NP misterblister
Posted by MisterBister on Mon Sep 25th 2006 at 4:59pm
Thanks for the heads up. I had made a mistake while updating the links.
Sorry for not responding until now...
? quote:
Hey MB, can you update the image links for this map in your profile? I wanted to check out some images aftering seeing the frontpage news but they're all broken.
Thanks for the heads up. I had made a mistake while updating the links.
Sorry for not responding until now...
Posted by Addicted to Morphine on Fri Sep 15th 2006 at 1:40pm
Hey MB, can you update the image links for this map in your profile? I wanted to check out some images aftering seeing the frontpage news but they're all broken.
Posted by MisterBister on Fri Sep 15th 2006 at 12:59pm
Thanks a lot for all the great feedback. Especially Baron von Snickers thorough bug report.
Oprh: If you have already said what you felt was necessary to mention then there is no need for more.
Thanks a lot for all the great feedback. Especially Baron von Snickers thorough bug report.
Oprh: If you have already said what you felt was necessary to mention then there is no need for more.
Posted by Naklajat on Fri Sep 15th 2006 at 5:03am
I'm so good at not getting things done that I don't have to do. If I don't have the rest of those screens up tomorrow, don't expect them till late next week as I'm going out of town.
Posted by midkay on Sun Sep 10th 2006 at 8:32am
This map is excellent, I just had a peek. I love the design, lighting.. everything.. very cool theme and you pulled it off very well.
I did notice a couple things that should be tweaked/fixed. One, a big debris pile in one of the outer areas of the map had one of the piles-of-debris props floating in the air. Two, you know that lift you ride on down to this small area (far off in a remote area of the map) and at the bottom of the short ride on that area there are four suit batteries in a row, and that's it? One thing about this is that the lift passes through some world geometry (on the opposite side of the suit batteries) and two, you can jump onto the ledge surrounding the "hole" near the lift - the hole where you'd jump to your death - and walk around the edge of it.
That's about it, I really love what you've done and this will most definitely be a very popular map in the near future. Excellent work.
Posted by Orpheus on Sat Sep 9th 2006 at 2:15pm
I've often asked myself: "Is it laughing or candy?" with regards to "Snickers"
Very professional critique you got there Snickman... Beats my paltry attempts.
On topic:
Mr. Bister, I've pretty much said all I can. I think I've done 2 critiques on this one. You want one more?
Posted by Naklajat on Sat Sep 9th 2006 at 1:13pm
Exploits etc.
That's about half of what I've got to say about this beta. The only link that works on the main index thus far is "Exploits & Lame Spots" I'll have the rest done and uploaded later today.
Posted by Naklajat on Fri Sep 8th 2006 at 11:11pm
Oh crap, I'm lazy... 55 screenshots, nearly 3 days ago... I'll try to write up what I found tonight.
Posted by [FF]FNDR.Jake_Brake on Fri Sep 8th 2006 at 9:49pm
I have been running A74 version on my server for awhile now. Great map so I will definitely try this version ASAP! BTW, I really appreciate you adding the textures within the .bsp file as a server operator!!
Keep up the great work!!


