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returndm_decomp_b2 by HoboSapiens
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I wanted a fast, old school -style DM map. I focused mainly on gameplay. Lemme know what you think (good, bad and ugly). Enjoy!
Beta 2 notes:
* Increased the brightness of most lights by 50%
* Removed collision detection from the underwater tunnels' entrances, so ducking is no longer necessary, but it still helps.
* Simplified the way a few entities work, so the map size went down a bit.
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