Posted by spka on Sun Mar 19th 2006 at 8:21pm
lol , some bad communications here. what ever i meant read
Posted by ReNo on Sun Mar 19th 2006 at 6:12pm
I think you mean you "read" the tutorial - if you "wrote" the tutorial then you "made" it yourself.
I think you mean you "read" the tutorial - if you "wrote" the tutorial then you "made" it yourself.
Posted by spka on Sun Mar 19th 2006 at 6:08pm
thnx captian p, i will try it. i rote the tutorial tho.
Posted by Captain P on Sun Mar 19th 2006 at 3:42pm
I don't know how dismaps messed up, but you may want to know that they don't block VIS, so you'll need to put a brush underneath it to avoid leaks and such. Oh well, these things are all covered in tutorials so with some time investment I'm sure you can make it all the better.
Posted by spka on Sun Mar 19th 2006 at 2:02pm
your tru bout the boring outside ground. Jus started mappin again. I tried the displacement thing but it screws everything up. And yeah 3d skybox only still dunno how to do it
Posted by Captain P on Sun Mar 19th 2006 at 1:28pm
I think those shots are generally a bit too dark. Especially compared to the sky's brightness.
You should try to break up the somewhat boringly textured outside surfaces. I like the graffity on the inside of the garage for that reason.
As for the ground, did you use a brush for that? It looks very flat (and too equally textured, too). A displacement map with some use of alpha-blending textures would help greatly there.
Oh, and throw in a 3D skybox.
Posted by spka on Sun Mar 19th 2006 at 1:08pm
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Message submitted 1 minutes after original post:
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Lemme know what ya think of it plz!
Greetz Spka
Posted by spka on Sun Mar 19th 2006 at 12:05pm
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Here my garage
Posted by Orpheus on Sun Mar 12th 2006 at 1:02pm
? quoting nooba
Hope this is to your liking.
Tis not my map ol'man " SRC="images/smiles/icon_smile.gif">
Now you need some dirt/grease and/or debris.


