returnWIP / Concept Area Screenshots by ReNo (view all 19 maps by this user)
WIP / Concept Area Screenshots


Map Download
Map Rating
Map Info

unrated
unrated
0 faves
0 ratings
12511 views
0 downloads
Game: Half-Life 2: Other...
Added Sun Jan 22nd 2006

Map Description

This map has a discussion topic which can be visited here

NOT a real map - just a map to link the WIP screenshots thread to. Just a workaround to make a non-map specific thread in the map forum in other words smiley


Post ReplyView Topic
Discussion
0 starsPosted by Orpheus on Tue Feb 28th 2006 at 1:19am

? quoting Agent Smith
Don't worry Orph, I always research WW2 maps before I start building, so you can rest assured the accuracy will increase .

Wasn't worried a bit. You're one of our proudest achievements. I have every faith in'ya.

I am just sleepy and a bit slow tonight.

0 starsPosted by Agent Smith on Tue Feb 28th 2006 at 12:30am

Thanks for the feedback guys, I'm glad you like it so far.

I suppose the building might be a bit tall and thin Morphine, but its meant to be kinda square. I had actually considered redoing the building before I retextured it. I still might.

I have about half the map to build, plus the sky box. I have damage planned for those sections, including a burning building in the level and a partially destroyed church and some crashed bombers/gliders in the skybox. I'm also adding some damaged vehicles and general bomb damage around the burning building. Don't worry Orph, I always research WW2 maps before I start building, so you can rest assured the accuracy will increase .

The river section is still under construction. The rounded walls are meant to be old, rather than new damage, so worn by time, water and weather. The water in particular is in debate since it absolutely kills my frame rate, but at the moment with most the map constructed of displacements thats to be expected. I have a fair amount of optimising to do, which will increase performance immensely.

I'll post a layout plan when I get a chance so you can get an idea of the gameplay.

0 starsPosted by Orpheus on Tue Feb 28th 2006 at 12:26am

Makes sense. No reason to bust up a village that you'll need to rebuild once you've won.

However, did it mention where this map was theoretically located in this thread and I missed it?

Still, hypothetical or not, the screenshots show some limited damage. Whatever caused it would, or might have been explosive in nature since the wall is a foot thick. I was a demolition specialist in the army. Walls never break smoothly. Even if its not explosive but concussive such as a vehicle ramming it. (IE a bulldozer)

None the less, it was merely an observation. I really liked what I saw overall.

0 starsPosted by Gwil on Tue Feb 28th 2006 at 12:20am

Nah, these villages wouldn't have been bombed. The most famous inland attack at St Maire Eglise (amongst others) was a paratroop drop - most of them would have been.

The bombings were limited to big cities (pre D-Day) and on the buildup itself the focus would have been on the coastal defences. Inland areas would have been relatively unscathed - relative to the dispersion of German defence divisions which were further up the coast (towards Zeebrugge) as this is where Hitler believed the invasion would come, and that the Normandy landings were a diversion.
0 starsPosted by Orpheus on Mon Feb 27th 2006 at 9:32pm

? quoting Myrk-
He said D day landings morning- the damage at such a destination would be minimal at this point. .

You know what? I wasn't born then. Contrary to popular belief and all.

However, that portion of the world was hardly bombed free. In fact, the morning of D-Day was a barrage from hell if I recall my history. BUT lets assume that the damage is minimal, this map shows some damage and its my opinion that its to rounded. It needs to be more jagged. Sorry I wasn't more clear.

My bad.

0 starsPosted by Myrk- on Mon Feb 27th 2006 at 9:06pm

He said D day landings morning- the damage at such a destination would be minimal at this point. The houses would be trashed and filled with soldiers stuff and porno mags etc.
0 starsPosted by Orpheus on Mon Feb 27th 2006 at 8:38pm

The only thing that really sticks out for me (other than it looks amazing my friend) is the walls on the canal area. They are either:

1) to thick or,
2) the edges are to rounded for the thickness you have.

It seems to me that the edges would have some sharper planes than you currently have, assuming the damage is or has occurred in a battle. A bit of debris wouldn't hurt unless you have a resident cleanup crew in that burg.

Very nice.

0 starsPosted by Myrk- on Mon Feb 27th 2006 at 7:46pm

Looks amazing, has that Brothers in arms "breaking the box" layout.
0 starsPosted by Addicted to Morphine on Mon Feb 27th 2006 at 4:14pm

I almost forgot to say good job with your displacements, I especially like how they look along the road.
[author]
Posted by ReNo on Mon Feb 27th 2006 at 4:10pm

Love the atmosphere in those shots mate. It really captures the early morning daybreak vibe in my opinion. I'm also impressed with the wide open feel you have going, without making the level seem empty. Great job so far, keep it up.
Post ReplyView Topic