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Game: Half-Life 2: Deathmatch
Added Wed Feb 1st 2006

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This map has a discussion topic which can be visited here

i never posted it on snarkpit, but some of you may remember dm_tower_arena from a loonng time ago...

i may have mentioned that it wasnt finished and i was gonna get around to completing it... har har har

well now, one year from its release (within like a week actually... wierd coincidence, i only just noticed) i present to you dm_tower_arena_v2.

I found it the other day when I was looking thru my old project archives for a scripted sequence i wanted to cannibalize for a more current project. As soon as I saw it I realised I was gonna have to finish it, even tho I don't play hl2dm that much anymore.

The one thing that bothered me the most about the original was the atmosphere... it looked cool but it was way too tranquil. As you can see I've remedied that. The map is now smack in the middle of a thunderstorm that sounds as pleasant as it looks.

Some gameplay changes too - a couple more platforms... some item rearrangements... and now the map actually has slams... the suspended rocket-whore platform is now see-thru and you can shoot thru it, so going up there for the rocket launcher is more risky.

As this is more of a closure release than anything else, I haven't playtested it much, but there shouldnt be any issues as the mods i made are simply from my todo list from the original version.

oh well... enjoy smiley

PS: frankly I don't think the screens do the atmosphere justice. (yes im more proud of the storm than the rest of the map)

EDIT:
hmm maybe im not doing this right... i thought i uploaded some screenshots but i dont see any... so here they are again:
<A HREF="http://plebsquad.com/packrat/hl2dm/screens/dm_tower_arena_v2_1.jpg" TARGET="_blank">Screen 1 </A>
<A HREF="http://plebsquad.com/packrat/hl2dm/screens/dm_tower_arena_v2_2.jpg" TARGET="_blank">Screen 2 </A>
<A HREF="http://plebsquad.com/packrat/hl2dm/screens/dm_tower_arena_v2_3.jpg" TARGET="_blank">Screen 3 </A>
<A HREF="http://plebsquad.com/packrat/hl2dm/screens/dm_tower_arena_v2_4.jpg" TARGET="_blank">Screen 4 </A>
<A HREF="http://plebsquad.com/packrat/hl2dm/screens/dm_tower_arena_v2_5.jpg" TARGET="_blank">Screen 5 </A>
<A HREF="http://plebsquad.com/packrat/hl2dm/screens/dm_tower_arena_v2_6.jpg" TARGET="_blank">Screen 6 </A>
<A HREF="http://plebsquad.com/packrat/hl2dm/screens/dm_tower_arena_v2_7.jpg" TARGET="_blank">Screen 7</A>


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0 starsPosted by Addicted to Morphine on Wed Feb 1st 2006 at 7:14pm

I like the look of the cabling, and the z-axis type gameplay. I also think you did a good job with the stormy night atmosphere. I'd have to play it to say more...
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