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Game: Counter Strike
Added Tue Mar 21st 2006

Map Description

This map has a discussion topic which can be visited here

This Is one of my finer maps This also is going to be my first public map aswell so i hope i live upto expectations.

This map was based on the idea of two trains running through the middle and the cts having to rescue the hostages while avoiding oncoming trains. This map started out as utter crap but now it has grown. Im shooting for good detail and good gameplay.

While making this map i abandoned it once but then decided to continue. The updates i have done make it a much better map imo


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[author]
Posted by Mr.INSANE on Sat Mar 11th 2006 at 3:11am

got the map compile still cant find leak though anyways heres a screenshots of the area that is going to be horribly lagging the framerate isnt going to be to great in this area from what it seems but i still have much work todo

btw the area is brighter i fixed that a while ago just havent updated it yet
[author]
Posted by Mr.INSANE on Fri Mar 3rd 2006 at 2:26am

Unfortanetly i cannot compile the map right now

im getting max patches error

I boxed the map becuase theres a leak somewhere but i have no idea where.

So far ive tried a few tricks

Yellow light trick = yellow shows up in what seems to be completely random paterns. Obviously thats not good
Editor search = the editor finds wholes i fix them but i still get a whole somewhere
Compiling line= the line that the compiler shows goes all over the place its practically useless
0 starsPosted by Addicted to Morphine on Fri Mar 3rd 2006 at 12:24am

I can't really tell what's going on with that ms-paint layout, so when you post screenshots of the level itself, why not get a shot from above so we can see the general layout in game.
[author]
Posted by Mr.INSANE on Fri Mar 3rd 2006 at 12:18am

So far everything in the map has been going smoothly

heres my half assed layout

currently the main area needs to be detailed

my original idea was based on having large supports using the rail textures but i get a max patches error with them this area since its rather important is my main concern if anyone has any ideas please enligten me

also i will be showing some updated screenshots to give you guys some stuff to chew on


0 starsPosted by Addicted to Morphine on Sun Feb 19th 2006 at 9:56pm

The first shot looks pretty good, but the second shot could use some brightening. Also -- this looks more like a HL1 singleplayer map than a CS map just from the textures, but I guess that isn't necessarily a bad thing.

Post a layout when you get a chance, so we can comment on that.
0 starsPosted by Orpheus on Sat Feb 18th 2006 at 1:11pm

This looks like the HL1 engine? Correct?

Be careful. Moving things cause serious frame drops with this engine. Having one train causes grief. Having two might spell your doom.

If you cannot keep the r_speeds below 600 in the high traffic zones give up because they will only climb once you have players in there to boost the action.

E_polies are everything in a moving action map.

Good luck, you'll need it.

0 starsPosted by Naklajat on Sat Feb 18th 2006 at 7:43am

Looks pretty sweet so far, I like the idea <img src=" SRC="images/smiles/icon_smile.gif">

There's not really much to go on from the screens, but the areas you have are well detailed. I'd like to see some stuff that shows the layout better.
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