Posted by Mr.INSANE on Sat Mar 11th 2006 at 3:11am
got the map compile still cant find leak though anyways heres a screenshots of the area that is going to be horribly lagging the framerate isnt going to be to great in this area from what it seems but i still have much work todo
btw the area is brighter i fixed that a while ago just havent updated it yet
got the map compile still cant find leak though anyways heres a screenshots of the area that is going to be horribly lagging the framerate isnt going to be to great in this area from what it seems but i still have much work todo
btw the area is brighter i fixed that a while ago just havent updated it yet
Posted by Mr.INSANE on Fri Mar 3rd 2006 at 2:26am
Unfortanetly i cannot compile the map right now
im getting max patches error
I boxed the map becuase theres a leak somewhere but i have no idea where.
So far ive tried a few tricks
Yellow light trick = yellow shows up in what seems to be completely random paterns. Obviously thats not good
Editor search = the editor finds wholes i fix them but i still get a whole somewhere
Compiling line= the line that the compiler shows goes all over the place its practically useless
Unfortanetly i cannot compile the map right now
im getting max patches error
I boxed the map becuase theres a leak somewhere but i have no idea where.
So far ive tried a few tricks
Yellow light trick = yellow shows up in what seems to be completely random paterns. Obviously thats not good
Editor search = the editor finds wholes i fix them but i still get a whole somewhere
Compiling line= the line that the compiler shows goes all over the place its practically useless
Posted by Addicted to Morphine on Fri Mar 3rd 2006 at 12:24am
I can't really tell what's going on with that ms-paint layout, so when you post screenshots of the level itself, why not get a shot from above so we can see the general layout in game.
Posted by Mr.INSANE on Fri Mar 3rd 2006 at 12:18am
So far everything in the map has been going smoothly
heres my half assed layout
currently the main area needs to be detailed
my original idea was based on having large supports using the rail textures but i get a max patches error with them this area since its rather important is my main concern if anyone has any ideas please enligten me
also i will be showing some updated screenshots to give you guys some stuff to chew on

So far everything in the map has been going smoothly
heres my half assed layout
currently the main area needs to be detailed
my original idea was based on having large supports using the rail textures but i get a max patches error with them this area since its rather important is my main concern if anyone has any ideas please enligten me
also i will be showing some updated screenshots to give you guys some stuff to chew on

Posted by Addicted to Morphine on Sun Feb 19th 2006 at 9:56pm
The first shot looks pretty good, but the second shot could use some brightening. Also -- this looks more like a HL1 singleplayer map than a CS map just from the textures, but I guess that isn't necessarily a bad thing.
Post a layout when you get a chance, so we can comment on that.
Posted by Orpheus on Sat Feb 18th 2006 at 1:11pm
This looks like the HL1 engine? Correct?
Be careful. Moving things cause serious frame drops with this engine. Having one train causes grief. Having two might spell your doom.
If you cannot keep the r_speeds below 600 in the high traffic zones give up because they will only climb once you have players in there to boost the action.
E_polies are everything in a moving action map.
Good luck, you'll need it.
Posted by Naklajat on Sat Feb 18th 2006 at 7:43am
Looks pretty sweet so far, I like the idea
There's not really much to go on from the screens, but the areas you have are well detailed. I'd like to see some stuff that shows the layout better.

