Posted by tnkqwe on Tue Jun 12th 2007 at 10:22am
A classic map
Posted by Gaara on Tue Feb 28th 2006 at 9:27am
Posting a killbox front page on the pit is a death wish.
Posted by Grash on Sat Feb 25th 2006 at 8:42am
Yes, it does suck, but it was never supposed to be "Sourced Up". The fact I used a displacement surface is even questionable. The real reason for the Graffiti is to break up the materials somewhat. I was trying to go overboard with them, on purpose. <br> <br>The bottom line is the map brings people in. Since it's gone on the server, we've seen people actually playing on our source server.
Yes, it does suck, but it was never supposed to be "Sourced Up". The fact I used a displacement surface is even questionable. The real reason for the Graffiti is to break up the materials somewhat. I was trying to go overboard with them, on purpose. <br> <br>The bottom line is the map brings people in. Since it's gone on the server, we've seen people actually playing on our source server.
Posted by Addicted to Morphine on Sun Feb 19th 2006 at 10:06pm
There are way too many decals all over the walls. I'd say remove 90% of the graffiti, it looks ridiculous right now. <br> <br>Even though this is a port you could add lighting and a 3D skybox -- no need to keep us in the stone age.
Posted by Andrei on Sun Feb 19th 2006 at 9:39pm
When the map's so small, it's a damn shame not to abuse the source engine a little.
Posted by Mr.INSANE on Sun Feb 19th 2006 at 7:02pm
Maybe a little bit of texture changing i see the same textures all over the place. Theres a alot of room for improvement stright ports of cs maps suck.
Posted by Orpheus on Sun Feb 19th 2006 at 1:36pm
What you need is someone who can chose better maps to port. Then pick someone who is competent to port them because this one is awful. <br> <br>Whoever you got doing these things currently, fire them because they suck ass.


