1/3
Map Download
Map Rating
Map Info

unrated
unrated
0 faves
0 ratings
3589 views
0 downloads
Game: Half-Life: Deathmatch
Added Sat Mar 11th 2006

Map Description

This map has a discussion topic which can be visited here

Set primarily in a toxic waste processing facility, Toxicity has two areas: Earth and Xen. The Xen area is a lab-type region, with wierd laser things (O.o) and human equipment to show man's probing of Xen technology. The earth-side facility has likewise been invaded by Xen.


I need to get ahold of a HORRIBLE computer to test-run this map on before I release it, so don't expect a download link soon. Plus I'm still tweaking it.

It runs just fine on my P4 2ghz Celeron and the 1ghz AMD in the dining room, but I'd like something slower to put this map to the ultimate test.

UPDATE: I didn't think this would be the case but compile methods greatly influenced WPolys. They're down for the most part below 1000; same with EPolys

UPDATE 2/25/06: New screenshots!

UPDATE 2/26/06: Resurrected the Incinerator room!

UPDATE 3/7/06: MASSIVE changes -- new room (liquid waste incinerator, situated underneath barrel incinerator. houses Gauss) -- Texture lighting implemented as opposed to those pesky point entities -- All traces of Xen deleted as they didn't show much usefulness -- Crates added

UPDATE 3/11/06: Redesigned outdoor area -- moved Gauss into maintenance duct in secondary incinerator room -- implemented new textures, including Doom's "nukage" to replace the neon-green ooze Valve supplied


Post ReplyView Topic
Discussion
0 starsPosted by Mr.INSANE on Fri Mar 31st 2006 at 3:05am

Screens 1 and 3 are awesome

How was the fan effect created?

Btw i would have to say i wouldnt worry about software mode it runs like crap on my pc

3 ghz proccesor 765 megs of ram Obviously software mode is for very very low res i belive the best you could go is 640 x 480 and get reasonable fps for most of the time
[author]
Posted by Victor-933 on Fri Mar 17th 2006 at 2:36am

I've worked out a variant of Toxicity set in a metal foundry. This variant is named Slagheap.




Let me know what you think.

0 starsPosted by Orpheus on Sun Mar 5th 2006 at 7:50pm

*throws hat on floor*

God dammit son.

421k for a screenshot? Where you been since you've known me?

0 starsPosted by Elon Yariv on Sun Mar 5th 2006 at 6:56pm

Change the graphics to direct3D or openGL.(which is the best) Software can only render 800 wpolies.

Here is a little trick: In the texture aplication choose a face and press alt+right mouse click. The texture's attributes are copied and aglined to the other face.

Try doing it with the lower trims(first pic) and the vertical faces on their sides.
[author]
Posted by Victor-933 on Sun Mar 5th 2006 at 5:46pm

Screen1
Screen 2
Screen 3


Running in Software mode.

For some reason -- probably too much crap visible -- it spams me with the message "SHORT X SURFACES" or "SHORT ROUGHLY Y EDGES"

I may not even release this map unless I can optimize the hell out of it
0 starsPosted by Elon Yariv on Sun Mar 5th 2006 at 4:46pm

I also have Hl1. If you like I can beta test it for you! Just send me an Email with the map attached. If it's too big tell me and I'll log onto MSN. image
0 starsPosted by Orpheus on Sun Mar 5th 2006 at 1:09pm

Victor, I built almost all of my HL1 maps on a K62 400 with about 384 megs of ram.

Anything built properly, will run on a K62 400.

You might wanna post some screens with the R_Speeds turned on so we can ascertain just how badly you need to optimize this thing if you have anything at all disappearing.

Walls will ONLY disappear in software mode after about 1000 if I recall. Since you should only be mapping at 800, you have a nice 200 cushion to your map.

Post those screens.

[author]
Posted by Victor-933 on Sun Mar 5th 2006 at 4:08am

Thanks for the comments. As for architecture... faces are starting to disappear because there's so much s**t in the map :O Maybe it's bad construction or something..

That computer of yours would be perfect for it. I'm afraid the map would be IMPOSSIBLE to run in Software mode though -- half the halls disappear.

Send me a PM if you want the download link
0 starsPosted by Mr.INSANE on Sat Mar 4th 2006 at 11:00pm

Although this is offtopic halflife is not a dead horse

Take a look at how many people play counterstrike,NS,TS

the community is still very much alive

Personally i belive that if your a good mapper you can make good looking maps in hl1. If you have to use hl2 to make your maps good your obviously not that great a mapper

Back on topic
The boiler type thing is very nice but the rooms need a tad bit more detail and some of the texturing could be a bit better.

btw i have another pc that i could test it on 500mhz p2 baby and a mx400 video card
[author]
Posted by Victor-933 on Tue Feb 21st 2006 at 10:43pm

The ironic thing is...

I got a DVDROM/CD burner combo drive for christmas. smiley
Post ReplyView Topic