Posted by Orpheus on Tue Feb 21st 2006 at 10:33pm
Odd, a new version of HL2 = 50 bucks. A new DVD rom = 30 bucks..
I'm hoping to upgrade to HL2 mapping once I can get ahold of another copy. I bought the collector's edition, not knowing it was on a DVD -- hell the only thing that said that was a postage-stamp-sized label reading DVD-ROM and I never look at those things, since I'm so used to them being CD-ROM. Stupidly, I gave it to my friend (but kept the shirt, which I'm wearing right now

Posted by diablo on Tue Feb 21st 2006 at 12:54am
I still have Half-Life installed. I'll give it a bit of a test run if you want. Will have to be tomorrow though.
Well.. I've noticed that almost all lag disappears when I run a full compile.. However, with the current version of Toxicity that takes 20-35 minutes and I don't have the patience to do that every time I change something >.> I may add the Incinerator room back to Toxicity.
Perhaps the lag was caused by my construction method -- creating a base hallway section and then simply modifying it and placing dozens of cloned sections throughout the level to form the layout. Incredibly lazy, but it works.. for the most part. :O
As for the link, it's "hosted" by deviantART.
The Incinerator
Posted by Orpheus on Mon Feb 20th 2006 at 10:44pm
I have built, and been associated with some massively complex HL1 maps. Properly optimized levels are never to complex, or better, if you stay within the limits of the engine, no level is to complex.
If you scrapped the areas, it was a design flaw that did it.
For some reason, your image link is borked.
The three screenshots show the main rooms of the map -- most of it is hallways. As with Sublevels there were originally more rooms but unfortunately they were scrapped in favor of less lag -- these rooms included a nifty little pump room and an awesome incinerator. With the bots and few people I've managed to scrape together the gameplay has been fast and furious. My copy of HL is pre-steam; that is, it attempts to use the old WON servers, so I'm stuck with LAN games. Luckily there are 6 computers in this house all networked together

Posted by Orpheus on Mon Feb 20th 2006 at 1:49pm
HL1 is nearly a dead horse so it might take a special plea to get any critiques. I can only say that we do have people here who have HL1 still, but it would be rude of me to point them out since I cannot really volunteer them.
My advice. Show people here how willing you are. Post more screens, and give them something to look at. They do not have to show that you are superb. Just that you have something that is worth their time.
For all they know, you have only 2 areas built.
/2 cents.
(Post me a dozen screens and I will comment as best as I can.)
Posted by Orpheus on Sun Feb 19th 2006 at 9:55pm
Thought so. What took you so long?
Welcome to Snarkpit. " SRC="images/smiles/icon_smile.gif">
Posted by Orpheus on Sun Feb 19th 2006 at 9:41pm
There is a great chance of getting a critique or two, but beta testing is for bigger projects, ain't it?
Slip of the word perhaps.
Sadly, I can no longer even load HL1, I miss doing that. There are quite a few here who still have it, and are pretty nifty with getting the kinks worked out of a mappers creativity.
Good luck.
In spite of your member number, your name looks familiar. I know you from someplace?

