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Game: Half-Life: Deathmatch
Added Sat Mar 11th 2006

Map Description

This map has a discussion topic which can be visited here

Set primarily in a toxic waste processing facility, Toxicity has two areas: Earth and Xen. The Xen area is a lab-type region, with wierd laser things (O.o) and human equipment to show man's probing of Xen technology. The earth-side facility has likewise been invaded by Xen.


I need to get ahold of a HORRIBLE computer to test-run this map on before I release it, so don't expect a download link soon. Plus I'm still tweaking it.

It runs just fine on my P4 2ghz Celeron and the 1ghz AMD in the dining room, but I'd like something slower to put this map to the ultimate test.

UPDATE: I didn't think this would be the case but compile methods greatly influenced WPolys. They're down for the most part below 1000; same with EPolys

UPDATE 2/25/06: New screenshots!

UPDATE 2/26/06: Resurrected the Incinerator room!

UPDATE 3/7/06: MASSIVE changes -- new room (liquid waste incinerator, situated underneath barrel incinerator. houses Gauss) -- Texture lighting implemented as opposed to those pesky point entities -- All traces of Xen deleted as they didn't show much usefulness -- Crates added

UPDATE 3/11/06: Redesigned outdoor area -- moved Gauss into maintenance duct in secondary incinerator room -- implemented new textures, including Doom's "nukage" to replace the neon-green ooze Valve supplied


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0 starsPosted by Orpheus on Tue Feb 21st 2006 at 10:33pm

Odd, a new version of HL2 = 50 bucks. A new DVD rom = 30 bucks..
[author]
Posted by Victor-933 on Tue Feb 21st 2006 at 10:16pm

? quoting Orpheus:
HL1 is nearly a dead horse


I'm hoping to upgrade to HL2 mapping once I can get ahold of another copy. I bought the collector's edition, not knowing it was on a DVD -- hell the only thing that said that was a postage-stamp-sized label reading DVD-ROM and I never look at those things, since I'm so used to them being CD-ROM. Stupidly, I gave it to my friend (but kept the shirt, which I'm wearing right now ).. looks like it's time to start saving up again smiley
0 starsPosted by diablo on Tue Feb 21st 2006 at 12:54am

I still have Half-Life installed. I'll give it a bit of a test run if you want. Will have to be tomorrow though.
[author]
Posted by Victor-933 on Mon Feb 20th 2006 at 10:54pm

Well.. I've noticed that almost all lag disappears when I run a full compile.. However, with the current version of Toxicity that takes 20-35 minutes and I don't have the patience to do that every time I change something >.> I may add the Incinerator room back to Toxicity.

Perhaps the lag was caused by my construction method -- creating a base hallway section and then simply modifying it and placing dozens of cloned sections throughout the level to form the layout. Incredibly lazy, but it works.. for the most part. :O

As for the link, it's "hosted" by deviantART.
The Incinerator
0 starsPosted by Orpheus on Mon Feb 20th 2006 at 10:44pm

? quoting Victor-933
As with Sublevels there were originally more rooms but unfortunately they were scrapped in favor of less lag --

I have built, and been associated with some massively complex HL1 maps. Properly optimized levels are never to complex, or better, if you stay within the limits of the engine, no level is to complex.

If you scrapped the areas, it was a design flaw that did it.

For some reason, your image link is borked.

[author]
Posted by Victor-933 on Mon Feb 20th 2006 at 10:13pm

The three screenshots show the main rooms of the map -- most of it is hallways. As with Sublevels there were originally more rooms but unfortunately they were scrapped in favor of less lag -- these rooms included a nifty little pump room and an awesome incinerator. With the bots and few people I've managed to scrape together the gameplay has been fast and furious. My copy of HL is pre-steam; that is, it attempts to use the old WON servers, so I'm stuck with LAN games. Luckily there are 6 computers in this house all networked together


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0 starsPosted by Orpheus on Mon Feb 20th 2006 at 1:49pm

HL1 is nearly a dead horse so it might take a special plea to get any critiques. I can only say that we do have people here who have HL1 still, but it would be rude of me to point them out since I cannot really volunteer them.

My advice. Show people here how willing you are. Post more screens, and give them something to look at. They do not have to show that you are superb. Just that you have something that is worth their time.

For all they know, you have only 2 areas built.

/2 cents.

(Post me a dozen screens and I will comment as best as I can.)

0 starsPosted by Orpheus on Sun Feb 19th 2006 at 9:55pm

? quoting Victor-933
I'm the same Victor-933 from Prefabland :O

Thought so. What took you so long?

Welcome to Snarkpit. <img src=" SRC="images/smiles/icon_smile.gif">

[author]
Posted by Victor-933 on Sun Feb 19th 2006 at 9:51pm

I'm the same Victor-933 from Prefabland :O
0 starsPosted by Orpheus on Sun Feb 19th 2006 at 9:41pm

There is a great chance of getting a critique or two, but beta testing is for bigger projects, ain't it?

Slip of the word perhaps.

Sadly, I can no longer even load HL1, I miss doing that. There are quite a few here who still have it, and are pretty nifty with getting the kinks worked out of a mappers creativity.

Good luck.

In spite of your member number, your name looks familiar. I know you from someplace?

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