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Game: Half-Life: Deathmatch
Added Thu Feb 23rd 2006

Map Description

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Set in the unstable lower caverns of the Black Mesa Research Facility, the Sublevels were critical to maintaining the rest of the facility, until the Incident occurred. All exits were sealed off by frantic workers, who soon realized their serious mistake -- they were trapped. With low food and few supplies the occupants began to fight with eachother...


There is more than meets the eye in this map...


*Tested primarily on an Intel 2ghz Celeron, 256 RAM (actually 512 but one of the sticks was knocked loose somehow) with an nVidia GeForce 4 MX.

**UPDATE
Being rather new to DM mapping I never paid much attention to R_Speeds, WPolys and EPolys.. However, I ran Sublevels with r_speeds 1 and noticed WPolys were in the 1000s so I deleted the neat little dusty light beam effect around the lights, which significantly dropped WPolys.


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0 starsPosted by Dred_furst on Fri Feb 24th 2006 at 7:31pm

This map is really quite nice for a simple DM game, plays nicely, some really interesting ideas like the breakable walls, but the texturing is bland, and you can see down the whole map. All the same plays well, Interesting DM encounters in this map. Thanks smiley
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