Posted by Enforcer on Thu Sep 17th 2009 at 10:27pm
Quoting Riven
but I'm sorry, it seems there isn't an already coded way in the game to allow for this, apart from making your own mod.

I'm working on a mod, but we don't have a programmer who could make such shaders.
Posted by G4MER on Thu Sep 17th 2009 at 12:06am
Well I can come close.. in my lasertag map, I have these mirror like FX on the globes on the walls. I should dig that map up and upload it.
Posted by Riven on Wed Sep 16th 2009 at 11:59pm
Well, if those shards are lying on the floor, then you could simulate their effect
but I'm sorry, it seems there isn't an already coded way in the game to allow for this, apart from making your own mod.
Posted by Enforcer on Wed Sep 16th 2009 at 12:43pm
Editlife is empty apart from one admin who is left on the board, I did a search but there was only something about cubemaps, which is not what I want.
Well, the camera seemed like a good idea, but I've been informed that half life 2 can only use 1 camera in one map, and since i have a broken mirror with many different shards it won't be possible to create a broken mirror effect.
Posted by Riven on Wed Sep 16th 2009 at 12:33pm
well, since the camera has a field of view, yes it will be distorted unless looked upon exactly perpendicular to the screen. It's a hack way of simulating the effect, but it gets the idea across. Did searching Editlife bring up anything?
Posted by Enforcer on Wed Sep 16th 2009 at 2:32am
Unless, is there a way to invert the display of the camera?
Posted by Enforcer on Mon Sep 14th 2009 at 11:59am
Well, wouldn't that make everything unsymmetrical?
Posted by Riven on Mon Sep 14th 2009 at 3:48am
you would see everything but yourself because the engine doesn't render your player character, just others. Maybe in multiplayer, but even then I don't think the character model isn't clientside until you die. So with that method, you might be able to see other players but not yourself, but I haven't tested this out yet
Posted by G4MER on Sun Sep 13th 2009 at 10:03pm
Has anyone tried to use a camera entity, and have the screen right in front.. that way you get the video of you on the screen? Would that work?

