returnFollow Her Under (working title) by gonchong


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Game: Half-Life 2
Added Tue Mar 7th 2006

Map Description

This map has a discussion topic which can be visited here

This is my first single player map/mod for HL2. It's intended to be an episodic story arc.

You are following the trail of your abducted girlfriend. Your journey takes you into a walled part of a city, ruled by a rogue (combine?) commander.

Part 1 map 1 has been fleshed out, ready for feedback.

Other working title:Hearts of Darkness.

[Edit] Snark download link should work now...!


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0 starsPosted by Orpheus on Sat Mar 11th 2006 at 9:58pm

/giggles

ya big ol' dummy. remove the spaces from the link i posted so your link will function. <img src=" SRC="images/smiles/icon_lol.gif">

don't just copy/paste it.

[author]
Posted by gonchong on Thu Mar 9th 2006 at 6:42pm

Thanks for that.
I'll try out some of the lighting techniques you mentioned. At the minute most of them are white, with a few pale yellow. Maybe more colour intensity wouldn't go amiss.
0 starsPosted by reaper47 on Sun Mar 5th 2006 at 11:14pm

Geez, the last shot looks good. I can't even say why.
The story sounds quite different, very promising indeed.

I almost overlooked the download link. I might give it a try.

----

Update:

Just played through the map and I'm quite impressed, especially considering the 50%-status. The little puzzles are working. I like the more quiet tone of the map, makes you think over your next step.

2 complaints:

First it's very easy to get stuck. Remember that players are unbelievably stupid. For example I stood in front of the wall close to the end of the map and had no idea how to go on. Make sure every puzzle part is uber-obvious (I'd recommend a crack in the wall where you can see the other side for example).

Also the lighting needs work. Many parts are lit by constant white-ish lighting, which I think is problematic with HL2 textures. They are all very grey and lack contrast, thus turning any non-colored light in a grey shimmer that's everything but exciting. Use contrast between cold blue neon-lights and intense yellow light bulp lights. Also leave some areas black where it doesn't matter. The floor should be bright so you see where you going but you can leave some of the ceilings almost pitch-black and probably get some more contrast through that.
0 starsPosted by Orpheus on Sun Mar 5th 2006 at 9:33pm

Use the sites coding. [url=http://www.gonchong.co.uk/under_m1.zip ]My map [/url ]

Remove the spaces.

[author]
Posted by gonchong on Sun Mar 5th 2006 at 8:27pm

Thanks Orpheus. Good to be here.

I'll take the risk with posting the wip. Imitation is the sincerest form of etc...

ps
The snarklink to the zip doesn't work, but pasting the link from the message does.
0 starsPosted by Orpheus on Sun Mar 5th 2006 at 8:02pm

? quoting gonchong
Looking for any feedback. It's my first HL2 map, but I've done a lot of other stuff before. (eg Thief2X)

Hmm. I am all for downloading WIP but, you might hide the link and send it to those who request it special.

We have no thieves here that I am aware of but, there could be some lurking.

I think it will be safe but its your call.

Do not be surprised at the level of feedback you might receive. We will let you know how good you are, I assure you. <img src=" SRC="images/smiles/icon_smile.gif">

Welcome to Snarkpit.

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