1/1
Map Download
Map Rating
Map Info

unrated
unrated
0 faves
0 ratings
2848 views
0 downloads
Game: Half-Life: Deathmatch
Added Mon Mar 6th 2006

Map Description

This map has a discussion topic which can be visited here

An unofficial sequel to the original Big Drop, the idea for this map was spawned by a friend who saw Big Drop and started commenting on how he wished the map had this or that feature.

Like the original Big Drop, the premise is simple -- start at the top and fight during freefall. That's where the similarities end. Big Drop 2 has game_player_equips so cheating is not needed, a few rudimentary effects, and most importantly, teleporters at the bottom that send the players back up to the top, in effect creating infinite freefall.


Post ReplyView Topic
Discussion
0 starsPosted by Elon Yariv on Sat Mar 11th 2006 at 9:29pm

The idea is neat - fighting in mid air. I agree with captain P though that only a long fall wont be so nice.

Why not try, instead of the teleport, placing a fan at the bottom and place almost near the end of the pit a trigger_push that will push you up to the top. Well...what do you think? Then you wont only go down but also up!
0 starsPosted by habboi on Sat Mar 11th 2006 at 1:08pm

Haha someone finally made this map...I had thought of this idea as a fun map i'd never release but just never had the time to make it.

I think i'll make one for HL2 now...Thanks.

[author]
Posted by Victor-933 on Thu Mar 9th 2006 at 11:59pm

yeah this is far from being one of my best maps... I just found it fun, and wondered if the community wanted me to share it.
0 starsPosted by MJ on Thu Mar 9th 2006 at 8:09am

its a... hole!
0 starsPosted by Captain P on Tue Mar 7th 2006 at 2:28pm

Reminds me of those Serious Sam parts where you were jumping around in a trampoline-room of some kind. The up-and-down going screams of beheaded bombers and those Kleer bones jumping around... crazy...

I think a free-fall only isn't enough to make the map interesting on top of it's uniqueness. Lots of jump-pads, tubes, multiple platforms (that dampen falls and guide the player to other falling tubes or jump platforms)... floating platforms and stuff... perhaps such additions will make it play well too, but a fall only doesn't do it for me.
0 starsPosted by Jinx on Tue Mar 7th 2006 at 11:27am

You need to look at my map Meatpit. Free-falls are more fun when they end with meat-grinder <img src=" SRC="images/smiles/icon_wink.gif">
[author]
Posted by Victor-933 on Tue Mar 7th 2006 at 4:11am

They're actually illusionaries :O
0 starsPosted by mazemaster on Tue Mar 7th 2006 at 3:08am

Cool idea. Inset the lights into the wall so that players dont get stuck on them.
[author]
Posted by Victor-933 on Tue Mar 7th 2006 at 2:38am

Well this map is more for laughs than anything -- there's nothing quite like trying to shoot someone while falling at the fastest speed the engine can handle.. I had a friend recreate it in Doom and it turned out awesome.

But yeah I'm going to keep this as a strict WTFDM* map.







*WTFDM is a "mod" (I use that term in the loosest possible sense; it's really just models, sounds and settings for OZDM) consisting of models and sounds stolen from all over the place to create the most random DM experience I could think of. the crowbar is your finger, the gibs are concrete chunks, the snarks are Walter heads that make Curly noises, the shotgun unloads all 100 shells in about 2 seconds and the rocket launcher flings singing soldiers
0 starsPosted by Addicted to Morphine on Tue Mar 7th 2006 at 2:10am

It doesn't seem to me that it fills any particular niche. I definitely remember playing Nipper's version of this map in Counter-Strike and wasn't much impressed by the gameplay. Kills seemed random at best.

If I were you I'd focus on Toxicity and forget about this map. <img src=" SRC="images/smiles/icon_smile.gif">
Post ReplyView Topic