Posted by Elon Yariv on Sat Mar 11th 2006 at 9:29pm
The idea is neat - fighting in mid air. I agree with captain P though that only a long fall wont be so nice.
Why not try, instead of the teleport, placing a fan at the bottom and place almost near the end of the pit a trigger_push that will push you up to the top. Well...what do you think? Then you wont only go down but also up!
Posted by habboi on Sat Mar 11th 2006 at 1:08pm
Haha someone finally made this map...I had thought of this idea as a fun map i'd never release but just never had the time to make it.
I think i'll make one for HL2 now...Thanks.
Posted by Victor-933 on Thu Mar 9th 2006 at 11:59pm
yeah this is far from being one of my best maps... I just found it fun, and wondered if the community wanted me to share it.
yeah this is far from being one of my best maps... I just found it fun, and wondered if the community wanted me to share it.
Posted by Captain P on Tue Mar 7th 2006 at 2:28pm
Reminds me of those Serious Sam parts where you were jumping around in a trampoline-room of some kind. The up-and-down going screams of beheaded bombers and those Kleer bones jumping around... crazy...
I think a free-fall only isn't enough to make the map interesting on top of it's uniqueness. Lots of jump-pads, tubes, multiple platforms (that dampen falls and guide the player to other falling tubes or jump platforms)... floating platforms and stuff... perhaps such additions will make it play well too, but a fall only doesn't do it for me.
Posted by Jinx on Tue Mar 7th 2006 at 11:27am
You need to look at my map Meatpit. Free-falls are more fun when they end with meat-grinder
Posted by mazemaster on Tue Mar 7th 2006 at 3:08am
Cool idea. Inset the lights into the wall so that players dont get stuck on them.
Posted by Victor-933 on Tue Mar 7th 2006 at 2:38am
Well this map is more for laughs than anything -- there's nothing quite like trying to shoot someone while falling at the fastest speed the engine can handle.. I had a friend recreate it in Doom and it turned out awesome.
But yeah I'm going to keep this as a strict WTFDM* map.
*WTFDM is a "mod" (I use that term in the loosest possible sense; it's really just models, sounds and settings for OZDM) consisting of models and sounds stolen from all over the place to create the most random DM experience I could think of. the crowbar is your finger, the gibs are concrete chunks, the snarks are Walter heads that make Curly noises, the shotgun unloads all 100 shells in about 2 seconds and the rocket launcher flings singing soldiers
Well this map is more for laughs than anything -- there's nothing quite like trying to shoot someone while falling at the fastest speed the engine can handle.. I had a friend recreate it in Doom and it turned out awesome.
But yeah I'm going to keep this as a strict WTFDM* map.
*WTFDM is a "mod" (I use that term in the loosest possible sense; it's really just models, sounds and settings for OZDM) consisting of models and sounds stolen from all over the place to create the most random DM experience I could think of. the crowbar is your finger, the gibs are concrete chunks, the snarks are Walter heads that make Curly noises, the shotgun unloads all 100 shells in about 2 seconds and the rocket launcher flings singing soldiers
Posted by Addicted to Morphine on Tue Mar 7th 2006 at 2:10am
It doesn't seem to me that it fills any particular niche. I definitely remember playing Nipper's version of this map in Counter-Strike and wasn't much impressed by the gameplay. Kills seemed random at best.
If I were you I'd focus on Toxicity and forget about this map.

