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Game: Half-Life: Deathmatch
Added Mon Mar 6th 2006

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This map has a discussion topic which can be visited here

An unofficial sequel to the original Big Drop, the idea for this map was spawned by a friend who saw Big Drop and started commenting on how he wished the map had this or that feature.

Like the original Big Drop, the premise is simple -- start at the top and fight during freefall. That's where the similarities end. Big Drop 2 has game_player_equips so cheating is not needed, a few rudimentary effects, and most importantly, teleporters at the bottom that send the players back up to the top, in effect creating infinite freefall.


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Posted by Victor-933 on Mon Mar 6th 2006 at 11:58pm

hmm.. I see your point. At the moment my full attention is devoted to Toxicity, but eventually I MAY dust this thing off and work on it some more.. as for now, into the archives with it.
0 starsPosted by Finger on Mon Mar 6th 2006 at 11:52pm

Uhm.... where's the gameplay in falling? I don't get it. But hey, knowing the taste of the general public, it will probably be the most played map out there, right below Killbox. Maybe there's a way to work this idea into a fully playable map... a section where you can freefall, with some way to get out of it?
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