returnde_dam_facility by cdxx
de_dam_facility


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Game: Counter Strike Source
Added Mon Mar 13th 2006

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Counter-Terrorists: Intelligence officals have received plans that a vigilante terrorist group will be attacking this major dam facility. Eliminate any threats & secure the area.

Terrorists: Our cell leader has ordered us to bomb this dam's major power producing areas. Today is a major holiday so facility staff should be light. Kill the guard at the entrance and drive the truck through the barrier. Destroy the Generators or the power lines leaving the facility.

Other Notes: There are 2 bomb targets in the mission.


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Discussion
0 starsPosted by Belgarion on Wed Mar 15th 2006 at 11:26pm

Aww poor orph.. <br>yeah i remember seeing this a while back too. I think it looks really well done, though i havn't had a chance to run through it. The lighting looks very solid to me. Realistic, but still interesting and fun to look at. I also like your control room, though the shot looks like it could use a little bit. Now it's characterized by that one big rounded wall (very cool) and empty space.. still. Great work.
0 starsPosted by Orpheus on Tue Mar 14th 2006 at 12:09pm

Don't spare my feeling none Duncan. Just express yourself. ;P <br> <br>*sighs repeatedly* <br> <br>[EDITS OUT LONG AND SORROWFUL RANT]
0 starsPosted by reaper47 on Tue Mar 14th 2006 at 10:32am

Yea, I remember the video, too. Good marketing smiley <br> <br>Excellent map. I could point out places where you could have put a little more texture detail into floors and ceilings but hey, this is just an excellent map.
0 starsPosted by Addicted to Morphine on Tue Mar 14th 2006 at 7:16am

I remember watching the video you posted over at interlopers and I'm glad you released this. I liked it when I saw it, it reminded me of both de_thunder and de_foption for some reason. <br> <br>Anyway -- glad to see the changes you made (mainly the vent), and I hope to see this on some servers soon!
0 starsPosted by ReNo on Tue Mar 14th 2006 at 5:19am

Looks pretty damn hot in places but a bit bland in others, but overall it seems like a nice job. I really like the outside alleyway for some reason - nice use of modest details and it comes out looking realistic and interesting. I think the stain decal on the wall around that thing sticking out of it above the ladders does more for the scene than anything else too smiley <br> <br>By the way (if I don't moan plenty of others will!) those screenshots are ovely large in file size at over 200/300k, and the quality of them is somewhat undermined by the fact you aren't using particularly good looking HL2 quality settings :P If you are gonna redo them, aim for 100k please smiley
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