Posted by Captain P on Sat Mar 25th 2006 at 10:36pm
First fix your site - it doesn't work at all under FireFox. Download links here should direct straight to the download, too.
Anyway, I just ran through it myself. I surely believe you can have fun in such a map, but I don't think that's because of the map. The game itself is fun, with it's system of firing at other people, picking up goodies and so on. This map doesn't add anything to that really, there's no strategical or tactical layer on top of these basics. I believe a good map should add more to the game - what's the reason to download yet another map if there's nothing special to it?
I can make a box, put in some obstacles and teleporters and call it a map too. Instead, I'm studying the designs of other maps, reading up on gameplay technics, the importance of layouts and so on. I want to give my current map something of it's own - an unique look, some different gameplay mechanics... you can still run and gun in this map but there's more for those that like to play more smart than just that. It's like appealing to a wider public.
Your architecture is boxy. Those pillars are nice but quite rough, the rest is just box. It needs a theme or setting so you can live up to that theme.
This all may sound intimidating, but remember the regulars here have created levels for several years and we're not so impressed by a map that takes us 10 minutes. Don't let it discourage you. As if we started that good...
Posted by Juim on Sat Mar 25th 2006 at 9:50pm
OK, I am going to be honest with you now. Your map is at best, terrible. There are people here who have been mapping collectively for decades. I've been to the download site and I can't even bring myself to download it. The most likely reason it crashes when you make it bigger is a leak, because it definitely looks fullbright to me. It's a simple layout with not much in the way of innovation, poorly constructed, and will never be a popular DM map.
Look at the members maps and try to use what you see in constructing your next map. Playability, forethought in layout and design, custom resources used to implement ideas. These are all things that will help you make a better map.
Believe me I know. I spents Months making a mediocre map. It takes alot more than you think to impress these guys. No amount of pleading is going to convince anyone here to give you praise for this particular map. You will get constructive criticism and encouragement for mapping efforts, but this map is not the one you want to sell. Go back to the drawing board and keep mapping.
Best of luck.
Posted by Orpheus on Sat Mar 25th 2006 at 9:39pm
1. Stop looking at the picturew and judgoining it
..
Hmm, well..
You just narrowed your input by several octaves. I for one can judge nearly anything I see from the pictures alone. However... Its your map. If you want to cut your own resources, namely "Snarkpit" , to nearly zero, thats your call.
Good luck with your box.
Posted by Addicted to Morphine on Sat Mar 25th 2006 at 9:02pm
What errors are you getting?
ok seriously look i really appreciate you guys telling me....but here is a few issues
1. Stop looking at the picturew and judgoining it
2. Download it and play it with a few people
3.it is stlll the beta version
4.when i make it bigger it doesnt compile properly then doesnt run
5.I need to know how to make a skybox(i already have a tutorial on 3d skyboxess but am too lazy to apply it yet
6. Look properly at my architecture
for instance look at the way ive made the things holding the chambers up.
7.this map is only for about up to 6 players so when i actually get in the mopod ill make a better one
7. Ive been thinking about a CS source map....Its closre to a crash site. In a jungle with snow and the hostages start in aa crater or ship type thing while the terrorist start amongst trees lots of them...should i input this idea in my head and do it for cs: s
8. The floors shiny cause i like making metal surfaces
9. Guys its really very small so [lease download it and actually try it witrh a few friends cause i was at a network and these two other guys said it was the funnest map they played and they were laighing and all.....dunno why soooo.....
Posted by Orpheus on Sat Mar 25th 2006 at 12:53pm
Not read any replies as I favor forming my own opinion and then seeing if anyone else concurred prior to my posting. I don't want to be swayed.
What I saw when I looked at the image:
A box... A box with stuff inside.
Not a good beginning to be honest. If I were you, I'd scrap it but since you are not me lets move on to constructive feedback.
The glass looking containers. If you want to keep the ideal... Make them real containers but with gaping holes to fire through. The fencing... Reduce its need to be present. Put buildings/walls/obstructions in places and remove the "feel" of a box hemmed in with fencing. The shiny flooring. Are you after a space station or something similar? If so, you need a skybox thats in orbit or space.
If I were you, I would study architecture and practice some. This map looks like... You have a few minutes invested. Try posting when you have a few weeks worth of practice so we can help you more.
why does it say in my emal i have replys when i dont
t think it has shadows cant really remember...
Posted by Addicted to Morphine on Fri Mar 24th 2006 at 4:58pm
Basically are there shadows and lighting? If not... then your map is fullbright for some reason.
Fullbright means you either have a leak or didnt run RAD.
Well if this doesnt go right its Cursed_Scorpion here.....well lets see thanks for the advice but my map is more orginal than killbox....its still the alpha version.....the picture says nothing cept the look of it from one side...download it and try it with at least 2 other people........please dont judge my map by the picture....rather play it first thankss hey
Well if this doesnt go right its Cursed_Scorpion here.....well lets see thanks for the advice but my map is more orginal than killbox....its still the alpha version.....the picture says nothing cept the look of it from one side...download it and try it with at least 2 other people........please dont judge my map by the picture....rather play it first thankss hey...not too sure what you mean by fullbright..
another thing properl look at the way i constructed the chambers and they are held up cause thasts not simple building

