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Game: Half-Life 2: Deathmatch
Added Thu Mar 30th 2006

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This map has a discussion topic which can be visited here

A port of BMRF Sublevels to HL2DM. It's going well so far.. Mainly a learning tool, but I'll release it so people can see how horrible my first attempt at Source mapping is :P

-- Screw it; I've started work on a better map that's more suited to Source.

It's called Bloody Ore -- that's all I'll say for now.


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0 starsPosted by Addicted to Morphine on Tue Mar 28th 2006 at 11:33pm

The textures look super blurry. Do you have the scale set to .25 (the default)?

If so, perhaps you should turn up your video settings for screenshots.
[author]
Posted by Victor-933 on Tue Mar 28th 2006 at 11:27pm

The textures are all standard HL2 textures..

As for the map itself I've only had two days to work on it.

I understand your reasoning, but ever since I got into mapping and (which was around the time HL2 was announced) I had wanted to put one of my HL1 maps to work under Source.
0 starsPosted by Captain P on Tue Mar 28th 2006 at 10:46pm

Uhm, well, so far that looks like a low-res textures hallway...

wouldn't it be a much better idea to start something that looks like Source? You've got a lot more power available now, so why not use it?
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