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Game: Half-Life 2: Deathmatch
Added Mon Dec 11th 2006

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This map has a discussion topic which can be visited here

*EDIT* Grew too big, and it's only good for stealing prefabs from now.


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[author]
Posted by Victor-933 on Tue Apr 25th 2006 at 12:01pm

People join in the daytime as well -- pretty much whenever. The community seems interested in the map, but unwilling to download it via my SLOW upload rate (1 kb/s smiley)

I run the server straight from my computer overnight; it's just the default HL2DM server name because I don't have the money or need for a full-time server, since (I find this kinda funny) I make DM maps but suck in DM.

The server usually starts around 12:30AM Central and stops when I wake up around 6:30AM
0 starsPosted by reaper47 on Tue Apr 25th 2006 at 7:30am

? quote:
I haven't had anyone complain about the brightness in the public betas.
forgot to tell you guys that ._. -- I leave the map running on an
internet server overnight so people can check it out.


I don't mean that ironic but the problem with dark maps is daytime play. <img src=" SRC="images/smiles/icon_biggrin.gif"> What server do you run it on btw?

I like the rain. I didn't know it workd so well in HL2DM!
[author]
Posted by Victor-933 on Mon Apr 24th 2006 at 3:31pm

I haven't had anyone complain about the brightness in the public betas. forgot to tell you guys that ._. -- I leave the map running on an internet server overnight so people can check it out. Heh, I have a clan that's interested in my map :P Clan [FU]. By the way anyone know where I can get ahold of them?

Anyway, back to the map. New shots -- added rain effects, converted the slime to a pond, made some lights breakable. The indoor lights and "porchlights" are alot brighter now that I've switched to texture lighting. They also give the map a "cold" feel; in the mines it looks "freezing" because of all the blue-white.

Orph: I keep most of the old screenshots -- if I don't do that I still have the old maps. There's about 14 versions of Sublevels on my computer -- I save a new version if I do something drastic and complex, that way if I don't like it I don't have to go through and delete a bunch of crap. Later on (being on a Celeron it takes like 5 minutes to load something in HL2) I'll get some shots of my earliest map so you can see how far I've progressed.
0 starsPosted by reaper47 on Sat Apr 22nd 2006 at 7:13pm

Yea, make it much brighter. I don't even think the current lights (no matter how bright) are enough.
0 starsPosted by Captain P on Fri Apr 21st 2006 at 10:30pm

Don't change the brightness if you want the light to cover longer distances. Take a look at the linear option (or whatever that option was called - could be multiple others, too).
[author]
Posted by Victor-933 on Fri Apr 21st 2006 at 7:51pm

I'm still relatively new to Source mapping. The "streetlights" are turned up all the way but by the time it reaches the ground it isn't very bright. I tried turning the other lights up almost all the way as well.

Also, I tried to add boulder props and it started acting up.. I guess I could try it again though
0 starsPosted by Elon Yariv on Fri Apr 21st 2006 at 7:34pm

A bit too dark don't you think? The sky's light is fine but there are very few other lights and I think they emmit a really dim light. Try adding bolders, bushes and don't forget a few trees.
[author]
Posted by Victor-933 on Fri Apr 21st 2006 at 6:28pm

The RPG is in the mines, which the elevator leads to, which is the reason for the elevator.
0 starsPosted by reaper47 on Fri Apr 21st 2006 at 5:12pm

? quote:
Wont it be annoying when you are in the elevator and somebody throws a grenade and you can't run away?


You could place an RPG in the elevator or similar. Risk management.
0 starsPosted by Elon Yariv on Fri Apr 21st 2006 at 3:40pm

Wont it be annoying when you are in the elevator and somebody throws a grenade and you can't run away?
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