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Game: Half-Life 2: Deathmatch
Added Mon Dec 11th 2006

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This map has a discussion topic which can be visited here

*EDIT* Grew too big, and it's only good for stealing prefabs from now.


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0 starsPosted by Vash on Sun Apr 2nd 2006 at 2:45am

Because I obviously have no idea what I'm talking about.
[author]
Posted by Victor-933 on Sun Apr 2nd 2006 at 2:41am

? quote:
Half-life 1 with a new weapon


At least I'm making maps. :P
0 starsPosted by Myrk- on Sat Apr 1st 2006 at 11:49pm

Looks good so far, but theres not really much at all to comment on tbh.
0 starsPosted by Vash on Sat Apr 1st 2006 at 10:15pm

Half-life 1 with a new weapon
0 starsPosted by reaper47 on Sat Apr 1st 2006 at 5:19pm

The map looks far to evenly structured. Try to break up the layout, move buildings closer, to each other, add some height levels... right now it looks like a big open field with "something in".

First thing I noticed, though: It's too dark! Even for a night map! Make it 2, 3 times as bright, at least make sure the floor is lit by spotlights ect to make sure the player isn't blind when playing it at day or low contrast!

One last thing (sorry, I wanted to mention the nice looking machinery in the last pic more <:] ) - there already is a map with a very similar theme called dm_mine. It's a decent map although it has a weird layout at places. You might want to know that, although there's room for more than one mine map IMHO.
0 starsPosted by Captain P on Sat Apr 1st 2006 at 4:34pm

It's pretty dark if you ask me. Too dark to see much in that first and last shot, so probably too dark for gameplay as well. And I prefer daylight maps just for their mood, for some reason they seem to play 'happier' to me.

Look into 3D skyboxes bytheway, I'm sure you can make that background outside more interesting. <img src=" SRC="images/smiles/icon_smile.gif">
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