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Game: Half-Life: Deathmatch
Added Fri May 26th 2006

Map Description

This map has a discussion topic which can be visited here

Inspiration can come from anywhere. in the case of this map, it was a song that recalled a childhood memory: Jazz Jackrabbit, and the world Medivo. Medivo was this red planet, the third level of the first episode, that was like a planet going through an industrial revolution but still clinging to medieval architecture -- it's a bunch of castles made of blood-red slabs of rock that are filled with lava, flying swords, spikes, swinging balls on chains, and stainless steel pipes. The castle the game is set in is enduring a strong thunderstorm.

This map is set on my own little version of Medivo, using mostly standard textures. Like the original, it's a castle filled with lava and machinery. Unlike the original, it's 3D.



Lemme know what you think.

UPDATE 5/26:

MASSIVE redesigning. As polies began to surpass the 2,000 mark I had to delete rooms and objects.

The map is now set in some sort of monastery, with a couple of secrets and authentic gregorian chants emanating from "holy" places.

It also utilizes a nice lightning effect that creates images of the stained glass on the floor whenever lightning flashes, as shown in Pic 1.


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Discussion
0 starsPosted by reaper47 on Thu Jun 1st 2006 at 6:31pm

I love the lighting effect in the first pic. <br>You need a better transition between floor/wall/ceiling. Maybe a border/trim where the wall meets the ceiling? Details like that create stability. The place looks a bit like the whole ceiling comes down any minute. Oh and of course: wall columns!
[author]
Posted by Victor-933 on Mon May 29th 2006 at 5:44pm

Unless HL:Gold means the very original HL... Iduno.. but I can't model AT ALL. I've been building candelabras and braziers out of brushwork and it's worked fine for me
0 starsPosted by Forceflow on Mon May 29th 2006 at 12:09pm

I like the retro style, but indeed, the lights need some work. <br> <br>And I know this is the HL:gold engine, but try to add some more models and props to it .. the rooms look a bit empty now.
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