Posted by reaper47 on Thu Jun 1st 2006 at 6:17pm
Sry, I can only comment on the screenshots right now. I'd say the map looks pretty decent. Some areas look like they are unnecessarily big which makes them look empty. More floor detail (texturing) could help. Also the floor-layouts look a bit squareish, you could try and get in more interesting shapes.
Some texture combinations could be refined. The thin arch with the stone texture in the 3rd pic looks plain weird. The red and yellow walls in the 4th picture don't fit together (use one color for the whole building).
The big halls could need better lighting. In the 4th pic the lamps are lighting the ceiling unrealistically (use spotlights). Also there are hardly any variations. Turn some of the lights off. Add some blueish neon lamps or similar to get in some color. Try some shady spots, right now everything looks like it's lit with a constant brightness. The ceilings are always good places to darken a room because visibility is irrelevant up there.
Again, it all looks good these are tips for perfecting.


