hdn_Nova


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Game: Source: Hidden: Source
Added Sun Jun 25th 2006
Updated Thu Sep 11th 2008

Map Description

This map has a discussion topic which can be visited here

This is a conversion of an HL2 map i made not long ago. You can find it in my profile. This one is for www.Hidden-Source.com, a great mod which needs more players! Download the mod and have fun!



Changes since fHL2.







-.-Two new rooms and a vent.

-.-Alot more props to use as weapons.

-.-APPR. 35% larger, but it is oriented on playing more than running, so it feels alot larger

-.-A panel, when pressed, selects random lights and turns them off. The lights are turned back on after 30 sec's. Can be used every 35 secs.

-.-Not as light as the first one.

-.-Nightvision and flashlight are very effective tools in this map!




Settings I recommend: 2 rounds per Hidden, weight on, pigstick on. While the map feels large, it can get crowded, hence the pigstick. A very skilled Hidden would be able to kill the entire team with no trouble.



What/Who do i need? : I need 4-5 players to team up with me, and play the map! If you would like to get in the test, first



1: Download the map here http://83.133.125.116:81/web2/html/hosted/hidden/%5Biamacup.com%5Dhdn_nova_beta.zip

2: Add drshark_45@hotmail.com on Messenger, or send me a mail (you can also reply in this topic)

3: We'll schedule when to play.



Any help is much appriciated. If the map gets hosted on a server, please tell me so i can come and join ya! smiley



Just before i leave, some pics so it isn't all text! smiley



Screens delight!



The security room. A good view over the walkways







This is the secret weapon, the all mighty _BUTTON!_. Press it and random lights go out!







The lights in the background have turned off. The mighty button!11







The walkways. As you can see, it's an extension of the old area







More of the walkways







This is the entrance to the socalled "Box Room". The hidden can block it with the barrels! Tons of fun!







Teh box room! The hidden can hide on the edges, the boxes, or just taunt the "Retarded baboons" running around beneath him!







The escape / Hiding room for the hidden. You can see the vent in the distance. Only Hidden can enter this vent.







An overview of the entire map!









Thanks for reading / scimming this small novel, and i look forward to hearing from you



-Dr.SharK



PS: Thumbnails work better than the uploading feature!


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Discussion
[author]
Posted by Drshark on Wed Jun 28th 2006 at 6:02am

Uhh, i gotta Google that <img src=" SRC="images/smiles/icon_smile.gif">

I totally forgot about the light entites with VERY low brightness. Also, there are only shadows in the box room now (everything else is LMS 32 for obvious reasons)

Thanks for clarifying, i'm gonna add some once i open hammer again
0 starsPosted by G.Ballblue on Tue Jun 27th 2006 at 6:55pm

Nemisis' batch compiler comes with the ability to tweak light setting -- off hand, I think the standard amount of bounce lights for HL2 is something like 40.

Also, I think lighting can be made a little smoother simply by adding some very dull lighting in <img src=" SRC="images/smiles/icon_wink.gif"> It should dull and smoothen out some of the harsher lighting, and make it look as though the lighting is bouncing a bit more... play around with it, and see what happens.
[author]
Posted by Drshark on Tue Jun 27th 2006 at 7:42am

? quote:That "button" sounds like a bit of a cheat sheet for the Hidden image

Looks a bit blocky to be quite Frank. I've never play Hidden, but I recall that the Hidden is half cloaked during game, or something. So I figure that lighting variation would be called for.

But the lighting in this map looks a bit blotchy and harsh image Put some more blending and bounces into it!

Again, 2'nd map, so it won't be pretty or something like that.

Well, the button is not a cheat. a logic_case picks 1 out of 3 cases where lights are turned off, and then turns them off. I made this to compensate for the small size of the map

Also, the jailcells are now closed to begin with, but can be opened with a handle. They then close again after 15 seconds, so don't get stuck in there! image

How do i add some ambient lighting? And bounces? VBSP does that by itself it seems, i can't find out how to get some radient lighting in TEH box room
0 starsPosted by G.Ballblue on Tue Jun 27th 2006 at 6:49am

That "button" sounds like a bit of a cheat sheet for the Hidden <img src=" SRC="images/smiles/heee.gif">

Looks a bit blocky to be quite Frank. I've never play Hidden, but I recall that the Hidden is half cloaked during game, or something. So I figure that lighting variation would be called for.

But the lighting in this map looks a bit blotchy and harsh :P Put some more blending and bounces into it!
[author]
Posted by Drshark on Mon Jun 26th 2006 at 2:41pm

? quote:
I might download this and have a poke around for you, see what I think.
I enjoy Hidden and as Force says, you seem to have the ideas to make a
good map for it. My initial thoughts would be that the detailing and
construction, while being solid work - is a little simple and sparse.


It also seems too light for a hidden map in parts, and looks like
there's lots of dead ends. Without many doors, it's going to be hard
for the hidden to run after he's taken out 1/2 people, especially if
the server has PS off.


1: It's the second map i've made, so it ain't excactly Valve work. I was also told from reliable people that it's best to sex it up once you're done with the layout

2: I had a playsession with 8 other people, 5 minute rounds and ps off. I had no problems taking them all down (primarily because of "The allmighty button!" <img src=" SRC="images/smiles/icon_smile.gif">
0 starsPosted by Gwil on Mon Jun 26th 2006 at 9:09am

I might download this and have a poke around for you, see what I think. I enjoy Hidden and as Force says, you seem to have the ideas to make a good map for it. My initial thoughts would be that the detailing and construction, while being solid work - is a little simple and sparse.

It also seems too light for a hidden map in parts, and looks like there's lots of dead ends. Without many doors, it's going to be hard for the hidden to run after he's taken out 1/2 people, especially if the server has PS off.
[author]
Posted by Drshark on Mon Jun 26th 2006 at 6:58am

Yeah, i forgot to add the door and window frames for that compile <img src=" SRC="images/smiles/icon_lol.gif">

Don't worry, they're back! image
0 starsPosted by Forceflow on Mon Jun 26th 2006 at 5:50am

Looks OK, you've definitely got the hidden-style of mapping.

The windows on the first screen do look odd, though.
0 starsPosted by Orpheus on Sun Jun 25th 2006 at 2:43pm

? quoting Drshark
.
About the so called optimizing on the uploaded pics here, i just let Imageshack downsize them

If that was imageshacks attempt, then they were absolutely huge before..

XAT is your friend... I promise that much.

I am getting ready for my next run. I will comment on the screens contents ASAP.

[author]
Posted by Drshark on Sun Jun 25th 2006 at 2:34pm

Read the turtorial, and downloaded the apps.
About the so called optimizing on the uploaded pics here, i just let Imageshack downsize them
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