Posted by Drshark on Wed Jun 28th 2006 at 6:02am
Uhh, i gotta Google that
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I totally forgot about the light entites with VERY low brightness. Also, there are only shadows in the box room now (everything else is LMS 32 for obvious reasons)
Thanks for clarifying, i'm gonna add some once i open hammer again
Uhh, i gotta Google that
I totally forgot about the light entites with VERY low brightness. Also, there are only shadows in the box room now (everything else is LMS 32 for obvious reasons)
Thanks for clarifying, i'm gonna add some once i open hammer again
Posted by G.Ballblue on Tue Jun 27th 2006 at 6:55pm
Nemisis' batch compiler comes with the ability to tweak light setting -- off hand, I think the standard amount of bounce lights for HL2 is something like 40.
Also, I think lighting can be made a little smoother simply by adding some very dull lighting in
Posted by Drshark on Tue Jun 27th 2006 at 7:42am
? quote:That "button" sounds like a bit of a cheat sheet for the Hidden
Looks a bit blocky to be quite Frank. I've never play Hidden, but I recall that the Hidden is half cloaked during game, or something. So I figure that lighting variation would be called for.
But the lighting in this map looks a bit blotchy and harsh
Put some more blending and bounces into it!
Again, 2'nd map, so it won't be pretty or something like that.
Well, the button is not a cheat. a logic_case picks 1 out of 3 cases where lights are turned off, and then turns them off. I made this to compensate for the small size of the map
Also, the jailcells are now closed to begin with, but can be opened with a handle. They then close again after 15 seconds, so don't get stuck in there!
How do i add some ambient lighting? And bounces? VBSP does that by itself it seems, i can't find out how to get some radient lighting in TEH box room
? quote:That "button" sounds like a bit of a cheat sheet for the Hidden
Looks a bit blocky to be quite Frank. I've never play Hidden, but I recall that the Hidden is half cloaked during game, or something. So I figure that lighting variation would be called for.
But the lighting in this map looks a bit blotchy and harsh
Again, 2'nd map, so it won't be pretty or something like that.
Well, the button is not a cheat. a logic_case picks 1 out of 3 cases where lights are turned off, and then turns them off. I made this to compensate for the small size of the map
Also, the jailcells are now closed to begin with, but can be opened with a handle. They then close again after 15 seconds, so don't get stuck in there!
How do i add some ambient lighting? And bounces? VBSP does that by itself it seems, i can't find out how to get some radient lighting in TEH box room
Posted by G.Ballblue on Tue Jun 27th 2006 at 6:49am
That "button" sounds like a bit of a cheat sheet for the Hidden
Looks a bit blocky to be quite Frank. I've never play Hidden, but I recall that the Hidden is half cloaked during game, or something. So I figure that lighting variation would be called for.
But the lighting in this map looks a bit blotchy and harsh
Posted by Drshark on Mon Jun 26th 2006 at 2:41pm
1: It's the second map i've made, so it ain't excactly Valve work. I was also told from reliable people that it's best to sex it up once you're done with the layout
2: I had a playsession with 8 other people, 5 minute rounds and ps off. I had no problems taking them all down (primarily because of "The allmighty button!"
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? quote:
I might download this and have a poke around for you, see what I think.
I enjoy Hidden and as Force says, you seem to have the ideas to make a
good map for it. My initial thoughts would be that the detailing and
construction, while being solid work - is a little simple and sparse.
It also seems too light for a hidden map in parts, and looks like
there's lots of dead ends. Without many doors, it's going to be hard
for the hidden to run after he's taken out 1/2 people, especially if
the server has PS off.
I enjoy Hidden and as Force says, you seem to have the ideas to make a
good map for it. My initial thoughts would be that the detailing and
construction, while being solid work - is a little simple and sparse.
It also seems too light for a hidden map in parts, and looks like
there's lots of dead ends. Without many doors, it's going to be hard
for the hidden to run after he's taken out 1/2 people, especially if
the server has PS off.
1: It's the second map i've made, so it ain't excactly Valve work. I was also told from reliable people that it's best to sex it up once you're done with the layout
2: I had a playsession with 8 other people, 5 minute rounds and ps off. I had no problems taking them all down (primarily because of "The allmighty button!"
Posted by Gwil on Mon Jun 26th 2006 at 9:09am
I might download this and have a poke around for you, see what I think. I enjoy Hidden and as Force says, you seem to have the ideas to make a good map for it. My initial thoughts would be that the detailing and construction, while being solid work - is a little simple and sparse.
It also seems too light for a hidden map in parts, and looks like there's lots of dead ends. Without many doors, it's going to be hard for the hidden to run after he's taken out 1/2 people, especially if the server has PS off.
Posted by Drshark on Mon Jun 26th 2006 at 6:58am
Yeah, i forgot to add the door and window frames for that compile
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Don't worry, they're back!
Yeah, i forgot to add the door and window frames for that compile
Don't worry, they're back!
Posted by Forceflow on Mon Jun 26th 2006 at 5:50am
Looks OK, you've definitely got the hidden-style of mapping.
The windows on the first screen do look odd, though.
Posted by Orpheus on Sun Jun 25th 2006 at 2:43pm
? quoting Drshark
.
About the so called optimizing on the uploaded pics here, i just let Imageshack downsize them
About the so called optimizing on the uploaded pics here, i just let Imageshack downsize them
If that was imageshacks attempt, then they were absolutely huge before.. ![]()
XAT is your friend... I promise that much.
I am getting ready for my next run. I will comment on the screens contents ASAP.
Posted by Drshark on Sun Jun 25th 2006 at 2:34pm
Read the turtorial, and downloaded the apps.
About the so called optimizing on the uploaded pics here, i just let Imageshack downsize them
Read the turtorial, and downloaded the apps.
About the so called optimizing on the uploaded pics here, i just let Imageshack downsize them











