Posted by SpiKeRs on Tue Jul 4th 2006 at 5:41pm
I've done so many proper maps, I wanted a change. Get away from worrying about gameflow and balance etc etc and do something small and compact and purely "visual" that only takes a week or so. <br> <br>Yes, the images are big but my logic is that as I said before its a "visual" project. I doubt I will release this, the only representation of the map will be via the pics and panoramas and as such I wanted them to be large to get across as much of the ambience of the map as poss. I know that all sounds really "arty" but there we go
I've done so many proper maps, I wanted a change. Get away from worrying about gameflow and balance etc etc and do something small and compact and purely "visual" that only takes a week or so. <br> <br>Yes, the images are big but my logic is that as I said before its a "visual" project. I doubt I will release this, the only representation of the map will be via the pics and panoramas and as such I wanted them to be large to get across as much of the ambience of the map as poss. I know that all sounds really "arty" but there we go
Posted by Addicted to Morphine on Tue Jul 4th 2006 at 9:50am
You really did a good job bringing the source material into... uhm... the source engine. These shots look a cut above what you've done before (in cs_bulletheory for example) and I really like what I see. <br> <br>The only thing that sticks out to my eye is the roofing on the gray buildings. I think a different (more roof-like) texture might look better. <br> <br>Why not take the theme and basic geometry and turn this into a real map?
Posted by Orpheus on Tue Jul 4th 2006 at 12:26am
*sighs* <br>Spikeman, you've been here far to long to post screens that huge. :*(
Posted by reaper47 on Mon Jul 3rd 2006 at 12:51pm
Tasty texturing and lighting! <br>Turn this in a proper map immediately!
Posted by Drshark on Mon Jul 3rd 2006 at 10:20am
That... Looks. Awesome


