dm_stonepark


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6576 views
453 downloads
Game: Half-Life 2: Deathmatch
Added Tue May 8th 2007
Updated Sun Apr 20th 2008

Map Description

This map has a discussion topic which can be visited here

A concrete and steel serenity park nestled in a downtown area adjacent to a closed subway station. Lots of art/architecture, and teleporters to help with connectivity and layout. Hope you enjoy!
Juim


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0 starsPosted by reaper47 on Tue May 8th 2007 at 9:58pm

I really enjoyed seeing this map develop from "promising" to "awesome" over the last couple of weeks. I'll try a little review sometime. Great map!
[author]
Posted by Juim on Mon May 7th 2007 at 1:02pm

dm_stonepark has been completed. I will update screenies later on in the profile. new download is:

http://gamersdiner.com/downloads/dm_stonepark.zip

Thanks to all of you for helping me to finish it.

0 starsPosted by Orpheus on Tue Apr 24th 2007 at 12:48am

A marked increase in frame rates. Good job Juim. <img src=" SRC="images/smiles/clap.gif">

My only thing: Put a vent in the place of the steam sprite I posted. The steam is coming through the wall without any passage.

Stonepark_b2

0 starsPosted by Orpheus on Sun Apr 22nd 2007 at 12:52am

I think this map needs other eyes than mine for the last bits and bobs. Right now, it needs peeps with an eye for optimization and its practical uses.

Not that I'm bailing out on you but in all fairness, my HL2 skills are sorely behind the pack.

The fact that this map has come so far is a testament to your willingness to alter your view, in favor of what needs to be.

I will try to load the new version just to get some FPS information for you since you have already optimized since I saw it last.

[author]
Posted by Juim on Sun Apr 22nd 2007 at 12:36am

Understood,completely. PM me about loser relations. We could write a book together I'm sure.

Now about that map.........

0 starsPosted by Orpheus on Sat Apr 21st 2007 at 10:42pm

Sorry but I am in a really bad mood presently. Even in spite of my good fortune in getting my new place.

My f**king ex daughter-in-law.

I just took it out on you.

Ignore me, for a while...

[author]
Posted by Juim on Sat Apr 21st 2007 at 10:36pm

Sorry Orf . I intended to put a more detailed thank you in the final text file. You will be appropriately acknowledged for you excellent contribution and time spent.

PS servers up as I mentioned .

(whispers)

76.169.13.17:27015

0 starsPosted by Orpheus on Sat Apr 21st 2007 at 9:56pm

*sighs*

You spelled my name wrong in the readme.

[author]
Posted by Juim on Sat Apr 21st 2007 at 9:43pm

Here it is the final beta. I am most interested in performance numbers on this one. My previous post explains most of the changes. I am getting fps in the low hundreds in the widest views, and usually much higher. I added a few more touches. The only thing that will change between this and the final will be some minor window dressing and maybe some weapon/ammo tweaking, or of course any errors I may have missed.

the download:

http://gamersdiner.com/downloads/dm_stonepark_b2.zip

I will also be running a dedicated server today and tomorrow for playtesting if anyone is interested. I'll post the IP in a few.

server IP is 76.169.13.17:27015

It is running now.

[author]
Posted by Juim on Wed Apr 18th 2007 at 3:54pm

Hey Reaper, thanks tons for the compliment. I have experimented with cheaper water textures and lo and behold the framerates have gone up almost 80% in the widest view. From 60-ish to 100plus!. Very cool. I also got rid of the central tunnel, as Orph pointed out it was quite long and seemed redundant. So I plugged it. Also gone is the ticket booth. Just removed all the glass and door brushes, the structure is still basically there. I also raised the skybox so you cant throw objects into the ceiling anymore, (except gravnades which fly a great distance).

This weekend I am going to work on soundscapes for the map. I am still throwing around the 3d skybox idea, but I just may let that go until the next map. Look for what I hope will be the final beta this weekend.

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