Posted by Belgarion on Sat Aug 5th 2006 at 4:23pm
Hmm.. this is clearly a C17 map, but it doesn't quite feel that way. That's a very good thing! I don't know about the trash comment. There's too much trash in maps. It's become the next barrel/pipe. keep working on your lighting and geometry and add detail in ways other than throwing trash around. good work so far.
Posted by reaper47 on Sat Aug 5th 2006 at 4:22pm
The architecture looks quite "superclean" but it's handled with skill. It looks a bit Japanese to me. Don't ask why, I don't know. <br>What I miss is a visual focal point, a little surprise. You could have used some stronger colors and contrast inside the building.
Posted by omegaslayer on Sat Aug 5th 2006 at 12:31am
The streets seem a little too "clean", add some trash and I think we'll have a winner.
Posted by satchmo on Fri Aug 4th 2006 at 4:00pm
The light_environment is not quite right. I can't decide whether it's dusk, dawn, or a foggy midday. Either turn up the outdoor lighting or dim it to mimic the fading light of dusk.
Posted by midkay on Thu Aug 3rd 2006 at 11:01pm
I haven't played it (yet?) but looking at your screenshots I have a few comments. <br> <br>Screen #1: I like the buildings, how they aren't as wide as they are long, the way you enter the one in the foreground (although what's with the ropes, how do you get in?), as well as the details/extrusions on some of them. They seem unrealistically thin though, looking at the size of the door(s) versus the windows versus the depth of the building, one room would be even too big to span the entire width of the building and it'd have windows on two sides. Also, the street looks rather empty. You could probably have used a bit more clutter. Finally, what's with the streetlights lit up midday?


