Posted by Kampy on Sun Aug 27th 2006 at 5:49am
looks more like a normal city to me. but it looks alright!
Posted by BlisTer on Sat Aug 26th 2006 at 10:31pm
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
had a run around in it.
I like the fact that you have creative and original architecture, which, combined with the z-axis usage, gives some nice parts in your map. Personally however, i still think the overal map reminds me of HL2SP too much, partly due to the "dirty" style. But that's personal preference ofcourse.
One thing that struck me as very original and well done are the square pillars in the water with the blue-ish light at the bottom. the effect in dark shallow water is superb and gives great atmosphere:
Posted by Evilis on Fri Aug 25th 2006 at 11:19pm
Thanks for an example of the right way to start a map with great lighting! I love the hint of the skyscraper through the glint of the sun. The ideas this map bring to mind would be to provide more glints of the future world built upon these lower recesses. Perhaps an occational passing of some futuristic hover vehicle (with audio effects), or more ominous patroling inforcement. Maybe some sign of commerce such as a distance antimated billboard. More glints of buildings showing the future is there but is out of reach. I think this would be really cool especially if you could just barely see it but realize its there but you still strain to see it, just like the glint of the building you already have.
Thanks for the offer, Jake_Brake, sounds great!
I'm living in Europe (GMT+1 timezone that means I'm about 7-9 hours later). I have time tonight but almost anytime would be fine for me if it's later afternoon or evening here and not, say, 4 am
I'd love to see how the map plays with a few people (I'm not in a clan myself which makes it hard to get so many people to test a new map). Also if you're in the mood of having a 10-minute run of the map with whatever-many players or just for yourself it would be fine too if you just post what you'd like to see fixed/changed especially regarding gameplay.
Posted by [FF]FNDR.Jake_Brake on Fri Aug 25th 2006 at 2:26pm
Anytime you need a test server Reaper just let me know, as I run two, one in Dallas at 63.210.148.165:27015 and one in San Jose at 8.6.8.197:27015. I can usually pull in 10-14 [FF] members to support testing depending upon the time of day.
I always look forward to your maps!
Thanks, both of you!
Posted by midkay on Thu Aug 24th 2006 at 5:31am
I'd also like to join if you got a game together.
Maybe you can schedule one and we can use Moike's server for a playtest.
Posted by Moike_the_Squid on Thu Aug 24th 2006 at 1:53am
I threw it into my server rotation... You can bring it up with a rockthevote, or just catch myself or another admin on.
moto-games.squick.net ~ 70.91.205.205
In the HL2DM server browser it's;
~ ~ [EM] Emanon Systems - Santa Cruz CA - 150+ Custom Maps
-Mike- / [EM] Moike_the_Squid
Posted by 7dk2h4md720ih on Thu Aug 24th 2006 at 12:02am
Host one anyway and I'll join you. The ping doesn't matter
I have a crappy server up at the moment. Pw is snarkpit. Just filter by mapname and you should find it. edit: server down
Oh, sorry. Yea, the 'pit doesn't like firefox very much. Nevermind.
I'm running a crappy server from time to time. I can't host much more than 3 players or so



