Posted by Addicted to Morphine on Wed Aug 16th 2006 at 3:42pm
I agree with reaper47. Good job on this one.
Posted by Mr.INSANE on Mon Aug 14th 2006 at 11:31pm
Excellent use of HL1 Textures good detail aswell
Posted by RavenGT on Mon Aug 14th 2006 at 11:26pm
Because I just got back into level designing with a fresh start, and I thought a small HLDM map would be a good place to start. I'd try my hands on Source mapping but it's very different in terms of styles of levels you make. Instead of all the Quakeish levels, now you have fairly realistic places and the use of model props are important. I'll have to get used to it.
Because I just got back into level designing with a fresh start, and I thought a small HLDM map would be a good place to start. I'd try my hands on Source mapping but it's very different in terms of styles of levels you make. Instead of all the Quakeish levels, now you have fairly realistic places and the use of model props are important. I'll have to get used to it.
Posted by reaper47 on Sun Aug 13th 2006 at 11:00pm
Those shots are rather smallish but what I see looks kick ass. <br> <br>Maybe a bit too many neon lights! Also the layout looks a tad claustrophobic. But very nice texturing job.


