Posted by reaper47 on Thu Aug 24th 2006 at 9:46pm
I had a quick run and the layout feels very classic but fun. I only got stuck in the stair area in the middle a couple of times. It's rather small compared to the spacious ramps and corridors around it.
I like the windows with the bullet proof glass. It allows some strategies by seeing whats in or outside wile still being protected by the glass.
I'm not sure about the rounded columns. The columns and shape of the windows looks interesting but somehow they don't fit with the rest of the rather right-angled floors and ceilings. They can also produce a heap of polygons (although I had no performance troubles). Also in parts like in the top of this pic the texture isn't 100% right aligned with the brush (should be a light angle). You can try the alt-right click trick to align them with the top texture. The mini-tiles texture doesn't fit with the rest of the textures also. The shiny cubemap effect is nice but maybe a simpler texture choice would fit better. The same is true for the outer corridors with the water(?) beneath them. I'm not a theme-nazi but the transparent texture on top of it looks out of place for an environment like this one. Maybe a metal grid
Posted by Moike_the_Squid on Thu Aug 24th 2006 at 5:52am
Some rather small filesize screens... to give more of a feel for the map.
Some rather small filesize screens... to give more of a feel for the map.

