Posted by elegyoficaros on Thu Oct 19th 2006 at 6:22pm
I've decided de_apollo is ready to see the light of day. Please download it and give it a look in-game. If you like it, I'd be really happy if you would share it with your friends. I don't know anyone with a CS:S server, so if you have a server and want to host my map, that would be awesome.
Info, screens, dl, etc -
http://evanbatson.com/projectdeapollo.html
Official beta thread -
http://www.evanbatson.com/forum/viewtopic.php?t=12
Direct download -
http://www.maps.evanbatson.com/de_apollo.zip 14.4 MB
http://www.maps.evanbatson.com/de_apollo.bsp 29 MB
sv_downloadurl maps.evanbatson.com
I've decided de_apollo is ready to see the light of day. Please download it and give it a look in-game. If you like it, I'd be really happy if you would share it with your friends. I don't know anyone with a CS:S server, so if you have a server and want to host my map, that would be awesome.
Info, screens, dl, etc -
http://evanbatson.com/projectdeapollo.html
Official beta thread -
http://www.evanbatson.com/forum/viewtopic.php?t=12
Direct download -
http://www.maps.evanbatson.com/de_apollo.zip 14.4 MB
http://www.maps.evanbatson.com/de_apollo.bsp 29 MB
sv_downloadurl maps.evanbatson.com
Posted by elegyoficaros on Thu Oct 19th 2006 at 6:18pm
I've decided de_apollo is ready to see the light of day. Please download it and give it a look in-game. If you like it, I'd be really happy if you would share it with your friends. I don't know anyone with a CS:S server, so if you have a server and want to host my map, that would be awesome.
Info, screens, dl, etc -
http://evanbatson.com/projectdeapollo.html
Official beta thread -
http://www.evanbatson.com/forum/viewtopic.php?t=12
Direct download -
http://www.maps.evanbatson.com/de_apollo.zip 14.4 MB
http://www.maps.evanbatson.com/de_apollo.bsp 29 MB
sv_downloadurl maps.evanbatson.com
I've decided de_apollo is ready to see the light of day. Please download it and give it a look in-game. If you like it, I'd be really happy if you would share it with your friends. I don't know anyone with a CS:S server, so if you have a server and want to host my map, that would be awesome.
Info, screens, dl, etc -
http://evanbatson.com/projectdeapollo.html
Official beta thread -
http://www.evanbatson.com/forum/viewtopic.php?t=12
Direct download -
http://www.maps.evanbatson.com/de_apollo.zip 14.4 MB
http://www.maps.evanbatson.com/de_apollo.bsp 29 MB
sv_downloadurl maps.evanbatson.com
Posted by Myrk- on Mon Oct 16th 2006 at 1:46am
Done buildcubemaps on the map? Got any cubemaps in the level? Could do with some generic particle style haze.
Posted by elegyoficaros on Sun Oct 15th 2006 at 7:03pm
Okay, I'll try that.
That reminds me of a problem I'm having that I have no clue about. Across the whole map player's shadows are a bright blue/green color. You can see the problem here:
http://www.evanbatson.com/files/Apollo/deapollo15.jpg
Any idea how to fix that? I'm completely stumped.
<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Okay, I'll try that.
That reminds me of a problem I'm having that I have no clue about. Across the whole map player's shadows are a bright blue/green color. You can see the problem here:
http://www.evanbatson.com/files/Apollo/deapollo15.jpg
Any idea how to fix that? I'm completely stumped.
<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Posted by reaper47 on Sun Oct 15th 2006 at 9:10am
The floor in pic 9 looks way to bright also. Looks like there are no shadows. Maybe try turning down the cubemap intensity?
Posted by Stadric on Sat Oct 14th 2006 at 10:13pm
You're in desperate need of a skybox (see pic 9), and you have some texture mismatches, most notably the bricks in the arches of (I think) pic 7.
On the plus side, you've used lighting very well, it all fits, IMO.
Posted by elegyoficaros on Sat Oct 14th 2006 at 5:30am
Thanks so much for the advice so far. I haven't had a ton of time since my last post to work on the map, but I thought i'd post some high res screens from a build of the map I had earlier this week that i was testing bots on. Any suggestions to any of the screenshots is greatly appreciated.
The temple complex is in concept a combination of the reconstruction of the sanctuary at Praeneste and Petra - though not necessarily direct copies.
$loth - The FPS is pretty steady throughout the entire map. I've been pretty careful about balancing amount of detail through the three func_areaportal areas on the map. The idea of breaking the walls up in slide 3 was great... here is the result:
http://www.evanbatson.com/files/Apollo/deapollo2.jpg
Reaper47 - Thanks for the suggestions... will try to work on that. And yeah, it's really hard to tell how the different areas of the map interconnect in those three shots, so I've uploaded an overview plan here:
http://www.evanbatson.com/files/Apollo/deapollo1.jpg
Midkay - Yeah, I've noticed that too. I've been adding some ambient lights into areas of really dark shade, though at certain levels i like the bright/dark contrast outside. There's no leak, as water and areaportals work, but what you might be describing is that the amphitheater seating is all func_details, and there's a deep box of world brushes under it to seal it. Some light might be soaking into there, but there isn't much i can do about it at this point.
Myrk - Good points. I'll definitely try to add some more models. That picture of Petra is really, really helpful. You've convinced me to make some custom textures for the temple facade with those courses and architectural details. And yeah, the big cliff face thing is by far the weakest part of the map. I will go back and try to polish it up.
So here are some more screens. Please take a look and post any reactions! Thanks a ton. I will keep you guys updated on the progress.
http://www.evanbatson.com/files/Apollo/deapollo1.jpg
http://www.evanbatson.com/files/Apollo/deapollo2.jpg
http://www.evanbatson.com/files/Apollo/deapollo3.jpg
http://www.evanbatson.com/files/Apollo/deapollo4.jpg
http://www.evanbatson.com/files/Apollo/deapollo5.jpg
http://www.evanbatson.com/files/Apollo/deapollo6.jpg (featuring the most badass bot ever)
http://www.evanbatson.com/files/Apollo/deapollo7.jpg
http://www.evanbatson.com/files/Apollo/deapollo8.jpg
http://www.evanbatson.com/files/Apollo/deapollo9.jpg
http://www.evanbatson.com/files/Apollo/deapollo10.jpg
http://www.evanbatson.com/files/Apollo/deapollo11.jpg
http://www.evanbatson.com/files/Apollo/deapollo12.jpg
http://www.evanbatson.com/files/Apollo/deapollo13.jpg
http://www.evanbatson.com/files/Apollo/deapollo14.jpg
http://www.evanbatson.com/files/Apollo/deapollo15.jpg
http://www.evanbatson.com/files/Apollo/deapollo16.jpg
http://www.evanbatson.com/files/Apollo/deapollo17.jpg
http://www.evanbatson.com/files/Apollo/deapollowallpaper.jpg/
edit - Sorry if the urls aren't links. I'm having trouble getting the BB code to work. You can just go to the http://www.evanbatson.com/files/Apollo/ directory and click through them like that
Thanks so much for the advice so far. I haven't had a ton of time since my last post to work on the map, but I thought i'd post some high res screens from a build of the map I had earlier this week that i was testing bots on. Any suggestions to any of the screenshots is greatly appreciated.
The temple complex is in concept a combination of the reconstruction of the sanctuary at Praeneste and Petra - though not necessarily direct copies.
$loth - The FPS is pretty steady throughout the entire map. I've been pretty careful about balancing amount of detail through the three func_areaportal areas on the map. The idea of breaking the walls up in slide 3 was great... here is the result:
http://www.evanbatson.com/files/Apollo/deapollo2.jpg
Reaper47 - Thanks for the suggestions... will try to work on that. And yeah, it's really hard to tell how the different areas of the map interconnect in those three shots, so I've uploaded an overview plan here:
http://www.evanbatson.com/files/Apollo/deapollo1.jpg
Midkay - Yeah, I've noticed that too. I've been adding some ambient lights into areas of really dark shade, though at certain levels i like the bright/dark contrast outside. There's no leak, as water and areaportals work, but what you might be describing is that the amphitheater seating is all func_details, and there's a deep box of world brushes under it to seal it. Some light might be soaking into there, but there isn't much i can do about it at this point.
Myrk - Good points. I'll definitely try to add some more models. That picture of Petra is really, really helpful. You've convinced me to make some custom textures for the temple facade with those courses and architectural details. And yeah, the big cliff face thing is by far the weakest part of the map. I will go back and try to polish it up.
So here are some more screens. Please take a look and post any reactions! Thanks a ton. I will keep you guys updated on the progress.
http://www.evanbatson.com/files/Apollo/deapollo1.jpg
http://www.evanbatson.com/files/Apollo/deapollo2.jpg
http://www.evanbatson.com/files/Apollo/deapollo3.jpg
http://www.evanbatson.com/files/Apollo/deapollo4.jpg
http://www.evanbatson.com/files/Apollo/deapollo5.jpg
http://www.evanbatson.com/files/Apollo/deapollo6.jpg (featuring the most badass bot ever)
http://www.evanbatson.com/files/Apollo/deapollo7.jpg
http://www.evanbatson.com/files/Apollo/deapollo8.jpg
http://www.evanbatson.com/files/Apollo/deapollo9.jpg
http://www.evanbatson.com/files/Apollo/deapollo10.jpg
http://www.evanbatson.com/files/Apollo/deapollo11.jpg
http://www.evanbatson.com/files/Apollo/deapollo12.jpg
http://www.evanbatson.com/files/Apollo/deapollo13.jpg
http://www.evanbatson.com/files/Apollo/deapollo14.jpg
http://www.evanbatson.com/files/Apollo/deapollo15.jpg
http://www.evanbatson.com/files/Apollo/deapollo16.jpg
http://www.evanbatson.com/files/Apollo/deapollo17.jpg
http://www.evanbatson.com/files/Apollo/deapollowallpaper.jpg/
edit - Sorry if the urls aren't links. I'm having trouble getting the BB code to work. You can just go to the http://www.evanbatson.com/files/Apollo/ directory and click through them like that
Posted by Myrk- on Fri Oct 13th 2006 at 12:52am
Needs models- theres plenty in CS for this theme. Just looks a bit plain. Also if it is meant to be roman/greek architecture then it is definitely plain.
![]()
Just compare the detail from yours to this.
Also your rockwork is pretty bad above the entrance thing- rough it up a tad and do some better texturing, looks alot like dust textures should be used.
Screenshot 3: No rails? Bit dangerous... Also theres actually a model for doing sun burst effect. Not sure where it is (maybe combine folder?). Also needs spicing up- maybe some statues or something. Just in the whole needs more models.


