Posted by midkay on Tue Oct 10th 2006 at 3:55am
Pretty much agree with the above, I just wanted to ask - are you sure you don't have a leak in the level? Something about the lighting seems off to me; dark areas are kinda too-dark (and not in just a high-contrast way, but like, it literally looks like no light is bouncing around, as is the case if you have a leak). In the first shot you can see that no light at all bounces back into the recessed area; it's pitch black in there. If you're sure there's no leak I'd suggest adding some more ambient light. Something about the lighting just seems off to me, though, and I'm betting it's a leak.
Posted by reaper47 on Mon Oct 9th 2006 at 5:40pm
Wow, this is quite wild mix of styles. I love the architecture of Petra but I don't quite see how you merged it with the rest of the map? Is this like a theme park of famous archeological places?
Anyway, tha map certainly works on the atmosphere part!
The third shot needs to get re-textured. They don't fit. Also the lighting is too bright.
First shot looks very cool and monumental but the rocks need to be tweaked they look 100% artificial. Try scaling up the texture resolution (yes, until it looks "unsharp" when you stand in front of it. It makes the repeating of the texture less apparent. The sand can go. And try making it much higher.
Good ideas, so far, but you need some tweaking to make them shine!
Posted by $loth on Mon Oct 9th 2006 at 10:27am
Holy s*it that's so nice!
What's the fps like in the first screen shot? The lighting fit's right in, a lovely glow.
In the third screenshot however, the walls repeat to much. Break them up somehow is what I would suggest.
I look forward to seeing this finished


