Posted by oskutin on Tue Feb 6th 2007 at 5:00pm
??? i have some erro in the map now it is 99%ready:C
??? i have some erro in the map now it is 99%ready:C
Posted by reaper47 on Sun Dec 3rd 2006 at 11:23am
Nice idea, still, yet not spectacular. The brushwork is a bit too sterile for the medieval setting. Be careful with brushes used for thin and smallish things like handrails, grates ect. Things like that should be models, ideally, or at least be faked with transparency-masked textures. Too many too little brushes can cause compile errors.
Lighting needs a color. Try making it yellowish for the indoors.
Posted by oskutin on Wed Nov 22nd 2006 at 8:31am
only 5% of buildings ar dark (abandoned houses ,warehouses and plagued house). And when u are complited abandoned house u find key to warehouse and there are lantern.
? quote:
Please consider adding more light to places like this.
As a rule of thumb: People will find your map to be about 2 or 3 times as dark as you do!
So if you already start with a pitch-black room, you're probably making a mistake!
I know that you want to force people to used the flashlight and such (very well done in Episode 1!) but never forget, this is a multiplayer map. It means people play it at different times and cannot really control when a server changes to it.
As a result people will be forced to play the map a daylight. Reflections in the monitor, badly configured too dark screens, ect, ect. People will leave the server and have bad memory of your map if they can't see anything for any reason at all.
Add some torches! You can leave two or three dark corners but you won't regret lighting the place up a bit. I bet.
As a rule of thumb: People will find your map to be about 2 or 3 times as dark as you do!
So if you already start with a pitch-black room, you're probably making a mistake!
I know that you want to force people to used the flashlight and such (very well done in Episode 1!) but never forget, this is a multiplayer map. It means people play it at different times and cannot really control when a server changes to it.
As a result people will be forced to play the map a daylight. Reflections in the monitor, badly configured too dark screens, ect, ect. People will leave the server and have bad memory of your map if they can't see anything for any reason at all.
Add some torches! You can leave two or three dark corners but you won't regret lighting the place up a bit. I bet.
only 5% of buildings ar dark (abandoned houses ,warehouses and plagued house). And when u are complited abandoned house u find key to warehouse and there are lantern.
Posted by reaper47 on Wed Nov 15th 2006 at 10:59am
nice idea!
Just keep the optimization in mind! Maybe this is even a map that could benefit from a bit of fog, so far away parts don't have to be rendered.
Posted by oskutin on Wed Nov 15th 2006 at 8:35am
I am making passanger ship what move round of island. And in shipyard u can make u own ship or boat.
I am making passanger ship what move round of island. And in shipyard u can make u own ship or boat.
Posted by oskutin on Wed Nov 8th 2006 at 2:27pm
First step to island: I now started to make city harbor.
First step to island: I now started to make city harbor.
Posted by G.Ballblue on Tue Oct 31st 2006 at 4:39pm
Well, I have a suggestion: Make the roofs of that house hang over the walls a bit. I don't think roofs like that would ever seem up perfectly with the walls :/

