Posted by P37r1 on Mon Dec 4th 2006 at 5:48pm
Beta version now available for download, suggestions based on actual map will be greatly appreciated.
I'll think about it $loth, there is plenty of space for side streets.
Beta version now available for download, suggestions based on actual map will be greatly appreciated.
I'll think about it $loth, there is plenty of space for side streets.
Posted by $loth on Mon Dec 4th 2006 at 3:15pm
Just to add to the 'level feel' point, I find that adding blocked off hallways or side streets gives the level a realistic worldly feel.
Posted by P37r1 on Mon Dec 4th 2006 at 1:04pm
Thanks for the comments!
I will add 3D skybox in the final version, I'm not too good in making them so I will focus on the map itself first.
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I just finished compiling and I will add that version later today, and then start refining the details.
Thanks for the comments!
I will add 3D skybox in the final version, I'm not too good in making them so I will focus on the map itself first.
I just finished compiling and I will add that version later today, and then start refining the details.
Posted by Captain P on Sun Dec 3rd 2006 at 11:35pm
Way too square, sterile and boxed in (e.g. walls around the playable field, giving a confined feeling). I kinda like the building style, and the market stalls, though their placement feels very artificial.
Don't be a afraid to rotate some stuff. It may not align to the grid and all, but it'll make the level look more normal, more realistic. Oh, and think about adding a 3D skybox to give the players the idea they're actually running around in a part of the world instead of just a small level area. Replacing those walls by buildings or other obstacles will help, too, and finding some replacements for the overused crates would be a good improvement as well.
Having that said, I think the lighting is fine - I like bright maps anyway
Posted by reaper47 on Sun Dec 3rd 2006 at 11:25pm
Hmmm... another dust map

