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unrated
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1391 views
40 downloads
Game: Half-Life 2: Deathmatch
Added Fri May 18th 2007

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0 starsPosted by Riven on Tue Mar 13th 2007 at 4:18am

Good idea, but I have to ask: Why in the world would anyone with a good head on their shoulders want to create a map with just ONE TEXTURE!?!? I can't think of any good reasons why. What was going through you mind at the time?
[author]
Posted by Jacfu on Mon Mar 12th 2007 at 9:14pm

My innitial brainwave when I started this map was to only use one texture ( that metal one ) but all that alligning and strecthing made me go cookoo...

I should actually just learn how to create custom textures for this map, I downloaded a VTF. plugin so I can create textures in Photoshop. Gonna give it a try.

0 starsPosted by Natus on Sun Mar 11th 2007 at 10:35pm

This looks pretty nice actually, needs more texture variation though, i'd suggest some combine textures, looks like it would go nice with the architecture.

? quote:
Got way too many half-finished maps and I don't want to get in the habit of not completing them.


That's a good idea, I myself can't finish any maps, and it drives me mad smiley
0 starsPosted by reaper47 on Sun Mar 11th 2007 at 7:29pm

You're reading my mind. I just wanted to suggest that in the derelict thread. <img src=" SRC="images/smiles/icon_smile.gif">

There are a couple of things I noticed, but I think you know best for yourself what to do at this state so I leave you alone for now. Just wanted to say that I'm glad this one stays alive.
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