Posted by RedWood on Tue Apr 17th 2007 at 2:36am
If you don't want to use a second fun_push you could place a upside down cone/spike using the player clip texture. when your pushed into it you'll pushed out to the side.
Posted by smerf on Tue Apr 17th 2007 at 1:09am
thanks, trigger push worked very well for the gravity lift except im having a little bit of troulbe with it. It doesnt auto push so when i make it push up and then push out, you have to move before it pushs you out. In other words you can sit in the gravity lift as long as you want untill you move and it kicks you out. Also, i couldnt get smoke volume to work and if you have a tutorial link let me know.
thanks, trigger push worked very well for the gravity lift except im having a little bit of troulbe with it. It doesnt auto push so when i make it push up and then push out, you have to move before it pushs you out. In other words you can sit in the gravity lift as long as you want untill you move and it kicks you out. Also, i couldnt get smoke volume to work and if you have a tutorial link let me know.
Posted by reaper47 on Thu Apr 12th 2007 at 8:50pm
I don't know how "gravity lifts" work in Halo 2 but try using a Trigger_Push. Use a func_smokevolume for the fog.
You can also apply materials to different polygons of a brush individually which probably solves your ceiling/floor problem.
Posted by smerf on Thu Apr 12th 2007 at 3:43pm
Wow you guys didnt help me at all, please dont spam this thread, i really neeed help<br>
Wow you guys didnt help me at all, please dont spam this thread, i really neeed help<br>
Posted by FatStrings on Fri Mar 16th 2007 at 1:09am
different, the other was just a circle with two levels
Posted by reaper47 on Thu Mar 15th 2007 at 9:50am
Didn't we have the exact same thread a few weeks ago? Or was that another Halo map?
Posted by fishy on Wed Mar 14th 2007 at 11:00pm
don't select any brushes. pick the texture that you want first, then right click on the face that you want it applied to.

