de_mentalhospital_beta


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Game: Counter Strike Source
Added Tue Oct 2nd 2007

Map Description

This map has a discussion topic which can be visited here

Terrorists have discovered a weakness in the power grid that supplies power to a nearby nuclear weapons facility. A main power feed that runs through an old abandoned mental hospital has been targeted for destruction, to cut power to security and backup systems, and give an opportunity to comrades to break in. Counter-Terrorists have intercepted this intelligence and will attempt to thwart the deadly bombers.

This map will be the second map I have/will spend major time on. The goal of this map is to create a Counter-Strike map that is truly eerie and creepy for both teams to navigate through. Set at night, in the ruins of an old abandoned mental hospital, this map will incorporate spooky lighting, scary sounds and overall immerse the player in a very haunted, uninviting and uncomfotable surrounding. Real atmosphere and depth are what i'm striving for becuse i feel that there arent enough counterstrike maps that have that dramatic feel that do a good job of providing exciting gameplay. My map aims to accomplish both as best as possible.

***DOWNLOAD UPDATED OCT 1, 2007***


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Discussion
0 starsPosted by Orpheus on Wed Jan 24th 2007 at 2:44pm

? quoting Bender
Is it possible to spawn players with nightvision? how'd ya do that?

I am nearly positive that this question was asked, and answered in the HL2 editing forums.

Player equip or some such perhaps. Search it out.

[author]
Posted by Bender on Wed Jan 24th 2007 at 2:39pm

yeah and at only $1 thanks to dynamic weapon pricing...you cant go wrong!

Its funny you should mention the nightvision goggles thing because i playtest sometimes with the nightvision and it is very practical on my map.

Is it possible to spawn players with nightvision? how'd ya do that?

0 starsPosted by FatStrings on Wed Jan 24th 2007 at 3:34am

wow, the whole light thing sounds awesome, night vision goggles will become useful for the first time
when i get the time i'll download it and check it out
[author]
Posted by Bender on Wed Jan 24th 2007 at 1:25am

It is definitely dark, there ARE more lights coming and i can totally agree with the need to add more. Not only lights but i am planning on possibly using some lighter textures to "brighten" things up as well as possibly going with snow as outdoor ground. should help.

Thanks for the stairs comments. I like them as well.

I playtested about 50 or so rounds recently with bots and the fps are good to very good IMO considering my system is not very very new. (75-200fps) consistently with 9 bots runnin around. I must say too that the time was flying by. I believe the playability of this map is great, if i do say so myself. Very fun (toots own horn). lol Still needs bunches more models for cover and detail.

0 starsPosted by reaper47 on Wed Jan 24th 2007 at 12:00am

Hmm... it's a bit early. I think I had to download the map to really say anything but I don't have CSS installed...

But it's way too dark yet, I can tell you that <img src=" SRC="images/smiles/icon_smile.gif"> You need more lights and less super-shady corners to please the people who play at daylight and with bad monitors (about 90% of people).
0 starsPosted by Orpheus on Tue Jan 23rd 2007 at 10:54pm

I know its early and pretty basic, but I like the stairs. Nothing flashy, just really clean and serviceable. If you can continue with that throughout the rest of the map, you'll do well.
[author]
Posted by Bender on Tue Jan 23rd 2007 at 5:18pm

Updated the screenies in case y'all didnt notice. I actually have done even MORE than what these screenshots show. I will post those new ones later. enjoy!
[author]
Posted by Bender on Sat Jan 20th 2007 at 9:51pm

OK all you cool Cats and Kittens out there....Here are some screenies from my latest creation. Still a work in progress, still a LOT left to go but here's a taste for y'all ta nibble on. ENJOY!

CT Spawn entrance. Front of the hospital. No skybox yet, not many deatils. Needs windows n stuff. (The windows you can see were just for testing and will not stay-...bleh).
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View as CT's enter bldg. Main Lobby. I have spent the most time recently working on this main lobby room because its the first room the CT's enter and considering the T entrance is a "back" sort of entrance, this room should set the tone for the enitre map. This room still needs more detail models and maybe a light or two more. Very cool so far IMO.
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Main Lobby.
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Main Lobby again.
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Depart Main lobby through left lower side and find this room. This is actually a view from the "T" side.
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Upper Hall.
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Bombsite A Courtyard
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Bombsite B Basement Electrical room
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T Spawn
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OK, hope you all enjoyed that little tour. Still very much a WIP, but i know many of you wanted some screens, so there ya go.

***THE DOWNLOADS HAVE BEEN UPDATED TO THIS PICTURED VERSION OF THE MAP***see profile
~~BENDER

0 starsPosted by amanderino on Thu Jan 18th 2007 at 6:45am

I'm almost postive that the lights will work. I can compile something now, I have all my stuff back. <img src=" SRC="images/smiles/icon_smile.gif"> I'll edit this post later and let you know.
0 starsPosted by Cassius on Thu Jan 18th 2007 at 2:02am

Beans for screens.
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