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Game: Half-Life: Deathmatch
Added Sat Jan 6th 2007

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This map has a discussion topic which can be visited here

Based on the Battle Of Hoth From Star Wars: The Empire Strikes Back.


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0 starsPosted by Forceflow on Fri Jan 12th 2007 at 1:48am

It's a map which had a lot of inspiration getting into it. Nice work for the HL1 engine, most of my remarks -&gt; see orph. <br> <br>Some things should have been made in model-form. The turrets, for example. Aligning blocks like that only causes framedrops (which isn't really an issue with HL1 maps, but still - for good measure smiley )
0 starsPosted by Orpheus on Mon Jan 8th 2007 at 3:19pm

You might try posting this in the Maps forums too. Sadly, few visit this area anymore. No guarantee that you'll get much there either, but the odds are better.
0 starsPosted by Orpheus on Sun Jan 7th 2007 at 6:57pm

Even though I have known you a little while, I never really paid any attention to your actual skill level. No offense, I just have been lax of late with regards to recently constructed maps. Anyones maps. <br> <br>As for this map, Its obviously incomplete, no surprises there but, I notice some uniqueness to it. I especially liked the lasers on the Imperial walkers. The damage is a bit high, since I died twice, just crossing from one doorway to another. Either reduce the damage, or provide a bit more cover. <br> <br>The layout is a bit mazish. A bit more than I care for, but could be remedied with some specific markers. Arrows or oddly colored lights to distinguish areas from one another. <br> <br>The hallways. If it takes more than the count of 4 to transverse one, its to long. Shorten it, or again, provide cover. Alcoves work wonders. <br> <br>The song, lower the volume, lots. <br> <br>The Millennium Falcon looking ship needs edited for easier accessibility and/or ease of movement. The ceilings are a bit low, and hopping in a DM map, is to be discouraged. <br> <br>I really cannot say more at this juncture, with but 33% complete, since you obviously have unbuilt plans yet to implement that prolly have nothing to do with anything I noticed. <br> <br>I will update score, as the map progresses. <br> <br>[EDIT] BTW, I do not read others replies in advance. I really don't care what they see, or miss. I don't want my observations clouded by their viewpoints. If however, we mention the same things, then they obviously need addressed. If I notice something new, so much the better. <br>[/edit]
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