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2 ratings / 4 stars
2 ratings / 4 stars
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2 ratings
11187 views
2827 downloads
Game: Fortress Forever
Added Sat Sep 29th 2007

Map Description

This map has a discussion topic which can be visited here

Designed for CTF Leagueplay.


Open, spaceous bases for smooth offense play.
2 bottlenecks for first line of defense.
One with 2 entrance routes (upper level + ramp) and 1 exit route towards fr.
One with the main ramproom as entrance and 2 exit routes (T-junction and airlift) towards fr.


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Discussion
[author]
Posted by BlisTer on Wed Jan 10th 2007 at 4:09pm

thx

hmm, too much red or too much gray?

also i'm not really sure which room seems a tad empty to you, care to point me to the relevant screenshot? bear in mind that i can't add panels or bars everywhere: not only to keep fps above the fps of the standard hl2dm maps, but i also want a kind of balance between rough (concrete) and crisp (panels/bars).

0 starsPosted by reaper47 on Wed Jan 10th 2007 at 3:48pm

Very impressive.

I have a problem with the texturing, however. It's too gray and there are big brushes without any structure or something the eye could hold on. That causes some of the rooms to feel a bit empty.
0 starsPosted by G.Ballblue on Wed Jan 10th 2007 at 3:45pm

That red-striped-concrete-wall-texture looks a tad overused. Apart from that, it's quite nice looking <img src=" SRC="images/smiles/icon_smile.gif">
[author]
Posted by BlisTer on Tue Jan 9th 2007 at 11:24pm

yeah crisp stylish elements covering simple concrete shapes, to have a kind of renovation feeling, that was the aim <img src=" SRC="images/smiles/icon_wink.gif">
0 starsPosted by Captain P on Tue Jan 9th 2007 at 8:44pm

Looks pretty styled. <img src=" SRC="images/smiles/icon_smile.gif"> Especially the outside looks very impressive. The inside looks more like some basic hallways, but with stylized architecture, but I guess that kinda works for such a map.
You could turn some of those things into models, easier reuse, smaller file, better performance, less limits to worry about, less control over lighting though. Just an idea. <img src=" SRC="images/smiles/icon_smile.gif">
0 starsPosted by Orpheus on Tue Jan 9th 2007 at 7:12pm

? quoting BlisTer
if you'd check the profile of that competition room you'll see that i already said back then that i would turn that into a full blown FF map

God dammit man, I slept once or twice since then, You don't expect much do'ya. <img src=" SRC="images/smiles/heee.gif">

I'd consider it damned lucky that I recall anything around here Bister.

[author]
Posted by BlisTer on Tue Jan 9th 2007 at 6:55pm

if you'd check the profile of that competition room you'll see that i already said back then that i would turn that into a full blown FF map <img src=" SRC="images/smiles/icon_wink.gif">
0 starsPosted by Orpheus on Tue Jan 9th 2007 at 6:22pm

The architecture in that last screenshot looks reminiscent of your competition entry..

Coincidence?

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