Posted by Elon Yariv on Mon Mar 19th 2007 at 7:13pm
And I can assure you my computer is far weaker then yours: <br>Intel Pentium III Processor <br>128mb RAM <br>733MHz <br> <br>This map ran on my mechine, at 4 fps but never mind it would run much better on today's or last year's computers. And I can lower the Poly count by 1000 and will do it in my next compile. <br> <br>I think I'll turn this little map to a full sized minimod. Which means a map or two more with plenty of puzzles.
And I can assure you my computer is far weaker then yours: <br>Intel Pentium III Processor <br>128mb RAM <br>733MHz <br> <br>This map ran on my mechine, at 4 fps but never mind it would run much better on today's or last year's computers. And I can lower the Poly count by 1000 and will do it in my next compile. <br> <br>I think I'll turn this little map to a full sized minimod. Which means a map or two more with plenty of puzzles.
Posted by Orpheus on Mon Mar 19th 2007 at 2:26pm
For those interested: <br>The reason my frame rates were so low is because I had GL_Wireframe on. <br> <br>Without it, I had upper 30's. It takes a lot of horsepower to draw all those lines. <br> <br>Still, 30 fps in a single room spells doom for many computers of lesser stats. This map tis worth a looksee as the pics posted do not do it justice.
Posted by Junkyard God on Mon Mar 19th 2007 at 12:26pm
Yeah, that's what i was going to say, maybe something as sweet as this ,would run a bit better on some more high end engines like Source. <br>It looks fabulous, but i think it might just be too complex for Goldsrc to handle. <br>Since my pc is less that Orph's pc, i won't bother to try it yet, i'd just get 1 fps at the points he highlighted. <br> <br>But other than that, like he said, the looks are awsome, must have been hard work!
Posted by Orpheus on Sun Mar 18th 2007 at 6:50pm
I have a reasonably powerful PC. <br>3700+ AMD <br>1.5 gig ram <br>7800gs 256 meg nVidia <br> <br>I got 13 fps in those shots. <br>Good luck with this though, as I liked what I saw. My only small advice.. Put a clip brush over those water trenches. Theres no sense in falling in and stumbling with each one.
Posted by Elon Yariv on Sun Mar 18th 2007 at 6:10pm
Ick! I knew I shouldn't have listened to that guy, in my first compile it was 4000 polies, then I lowered the max node size to 64 because he told me it would lower my polies. I think I will raise it to 512, then it would still be quite accurate but not so high poly, thanks. <br> <br>I might turn it into a playable map, but since it is a compo entery, you must be reasonable, a month isn't enough to produce a full sized playable minimod, with lots of puzzles.
Ick! I knew I shouldn't have listened to that guy, in my first compile it was 4000 polies, then I lowered the max node size to 64 because he told me it would lower my polies. I think I will raise it to 512, then it would still be quite accurate but not so high poly, thanks. <br> <br>I might turn it into a playable map, but since it is a compo entery, you must be reasonable, a month isn't enough to produce a full sized playable minimod, with lots of puzzles.
Posted by Orpheus on Sun Mar 18th 2007 at 2:30pm
I bet money that any room can be optimized to within the 1000 limit. <br> <br>/me downloads. <br>I bet I'm right. :P <br> <br>[EDIT] <br>I am either out of the loop for zip extracting, or you royally forked up that zip. :/ <br> <br>Anywho, without some major changes, there is no hope for any playable version of this with the HL1 engine. <br> <br>gl_wireframe 1 - <a href="http://www.snarkpit.net/pits/orpheus/critiques/elon/elon1.jpg" target="_blank">http://www.snarkpit.net/pits/orpheus/critiques/elon/elon1.jpg</a> <br> <br>gl_wireframe 2 - <a href="http://www.snarkpit.net/pits/orpheus/critiques/elon/elon2.jpg" target="_blank">http://www.snarkpit.net/pits/orpheus/critiques/elon/elon2.jpg</a> <br> <br>r_drawflat 1 - <a href="http://www.snarkpit.net/pits/orpheus/critiques/elon/elon3.jpg" target="_blank">http://www.snarkpit.net/pits/orpheus/critiques/elon/elon3.jpg</a> <br> <br>I score it a 7/10 for its looks. If it were playable, a 10/10
Posted by Elon Yariv on Sun Mar 18th 2007 at 10:38am
A Hl1DM map with 5000 wpolies and 10000 epolies? It would even lag on the strongest computers... I think. Anyway it wouldn't be the hottest DM map around.
A Hl1DM map with 5000 wpolies and 10000 epolies? It would even lag on the strongest computers... I think. Anyway it wouldn't be the hottest DM map around.
Posted by ding on Sat Mar 17th 2007 at 11:13am
This is great man! I love the textures, I love the architecture and the entire atmosphere of that map. <br> <br>Please man - please add some more rooms and maybe one or two traps (use something like in Tomb Raider maybe) and we'll finally have a new kick ass HL1DM map!!!
Posted by Riven on Thu Mar 15th 2007 at 8:10pm
Looks professionally done. I had a run through it; very nice architecture for a hl map. From the screen it almost caught me off guard for an hl2 map.

