Aww.. im sry guy's, were going to trip to creece, i can't make the map in a while. Ill resume when i come back. Bye for a while, SnarkPit!
Posted by reaper47 on Tue Apr 10th 2007 at 6:20pm
http://www.student.ru.nl/rvanhoorn/optimization.php
The standard tutorial for these kind of things. Pretty advanced, actually.
Here's another one, more technical (you don't have to fully understand it). But it's good to get a feeling for how your map gets split into different areas during compiles:
http://qxx.planetquake.gamespy.com/bsp/
I'm sorry, i were little busy today so i didn't add screenshots yet.
And Oprheus, the map is not going to be that big, and its dryed river so there will be no water. By the way, do you know a good tutorial for using of hint, skip and areaportal?
Posted by Orpheus on Mon Apr 9th 2007 at 3:28pm
Nah. I copied Valves work for HL1 and improved upon it IMHO. What I meant was, the particular theme you chose will be hard to make into a playable HL2DM map.
Your frame rates will suffer.
Yes, its pretty odd to do it this way, but screenshots are exepted(yes, i think its spelled wrong...) tomorrow.
Yes, i think it will be bit hard to copy the valve's style and architecture.
Posted by Orpheus on Mon Apr 9th 2007 at 10:12am
Not to complain, well actually I am forestalling the complaints:
Its best to start a map in your profile. Then once it reaches a stage where you desire some feedback you can begin a thread.
Its not wrong to do it this way, just odd.
Good luck with the map. Such an open one will be exciting, but difficult I imagine.
Keep us updated with at least some screens, even at far less than 25%. We might help prevent a reworked area. " SRC="images/smiles/icon_smile.gif">


